Comprehensive list of problems/suggestions [Desperate Gods]
Posted: Thu Nov 22, 2012 4:02 pm
This is a list of problems and possible fixes I experienced while playing the game Please feel free to add anything or fix anything I may have gotten wrong.
I really have enjoyed playing the game so far and would like to see these small problems fixed.
Problem Cards:
http://i.imgur.com/I6Ecx.jpg
http://i.imgur.com/NBzPu.jpg
Engrossed priestess: I don't think the person who wins should take damage just
every other player. At least with the one card that makes you take damage if
you win there's a way out in case you have 1 health.
Satisfied Ghoul: Doesn't say that you (or opponent) choose which card gets
taken.
Lost Wanderer: I've been interpreting this as 2 players fight to the death. And
it's been working I guess.
Serene Way: The game can never end if people continue to do this forever. You
need either a counter for the person to keep the card or make it so you need a
minimum ammount of health to do this action. Because as long as someone doesn't
want to lose they can keep killing themselves.
Woeful Dryad: This is a complaint for "opponent's choice" in general. If
there's 2 players the other person choses if 4 the three can vote on it but
what about if there's 3? We rolled the one time the two people disagreed.
Perhaps you should roll to see who decides?
Deprived Succubus: If this is the last card it's guaranteed to the person who's
stuck with it unless someone comes in and kills that person. You should lose
health on loss.
Ravenous Staff & Receptive Gem: There are no spells yet both cards reference
spells.
Alarmed Knight: 4 damage is a typo as there's no extra hp chips so you can't
exceed three hp.
Reassuring Sphere: Can this be used with any card or only ones that say they
can break?
Unflinching Sword: I'm sorry what? There seems to be two effects here the 2nd
doesn't exactly make sense. Also for the first: "All combat rolls" Does that
mean you never discard it or is it referring to the rare occasion you can roll
two dice? Cause if it's the former this is broken even with that price it
should be a 1 time use which adds 2 or 3 instead.
Problem Spaces:
http://i.imgur.com/VcCmi.jpg
Trapdoor mirage and any other card/effect that say you move to a certain
space: Do you take part in that spaces effect? I have been.
Labyrinth+Asylum: Do you move the board's back or your new back after hitting
asylum? I'm assuming the latter
Cemetery: What happens if you lose to the card? Do you return it to their pile
or to the deck?
Alter: Do you have to take 2 damage and do this? (seems a bit unfair) Also what is limbo and how much are you taking?
Mirror: Do you take part in the effect of your new space? Most people decided
no but the space doesn't say this. Obviously the player you switch with
wouldn't because it wouldn't end ever.
Other things:
Any kind of movement not related to your original roll: Can you still stop at
town or at occupied spots when you land on a d6 spot or a card that moves you
certain ammounts of spaces?
Killing another player: What happens if you kill a player do you take any of their equipment I've so far played where you take their gold and they keep their stuff. But maybe you should be allowed to take one item? Don't know.
Suggestions:
HP chips should auto center themselves over if you pick them up
4 differen't colored dice?(I like having a sort of lucky dice when I play
boardgames also when everyone has to roll it'd make it easier).
Kick/mute/bind/ban: I should have to clear a player before they can touch the
board. I realize you wanted a realistic experience and if someone just walked
up to my board and started throwing things around I would "realisticly" be able
to punch them in the face. So yea naturally I'd like some way to clear people
before they can fuck up my game. And to remove them if I can't do that
Set/remove password at any time: self explanatory.
Chat box should fade after x amount of time
Edited in post:
Server list needs a scroll feature!!! Too many servers can't find specific ones.
You can't back out of the server list once you're in it.
There's no way to tell if a server is private.
Bugs:
When playing full screen if you alt tab alot of graphics mess up and you can no longer read cards.
I really have enjoyed playing the game so far and would like to see these small problems fixed.
Problem Cards:
http://i.imgur.com/I6Ecx.jpg
http://i.imgur.com/NBzPu.jpg
Engrossed priestess: I don't think the person who wins should take damage just
every other player. At least with the one card that makes you take damage if
you win there's a way out in case you have 1 health.
Satisfied Ghoul: Doesn't say that you (or opponent) choose which card gets
taken.
Lost Wanderer: I've been interpreting this as 2 players fight to the death. And
it's been working I guess.
Serene Way: The game can never end if people continue to do this forever. You
need either a counter for the person to keep the card or make it so you need a
minimum ammount of health to do this action. Because as long as someone doesn't
want to lose they can keep killing themselves.
Woeful Dryad: This is a complaint for "opponent's choice" in general. If
there's 2 players the other person choses if 4 the three can vote on it but
what about if there's 3? We rolled the one time the two people disagreed.
Perhaps you should roll to see who decides?
Deprived Succubus: If this is the last card it's guaranteed to the person who's
stuck with it unless someone comes in and kills that person. You should lose
health on loss.
Ravenous Staff & Receptive Gem: There are no spells yet both cards reference
spells.
Alarmed Knight: 4 damage is a typo as there's no extra hp chips so you can't
exceed three hp.
Reassuring Sphere: Can this be used with any card or only ones that say they
can break?
Unflinching Sword: I'm sorry what? There seems to be two effects here the 2nd
doesn't exactly make sense. Also for the first: "All combat rolls" Does that
mean you never discard it or is it referring to the rare occasion you can roll
two dice? Cause if it's the former this is broken even with that price it
should be a 1 time use which adds 2 or 3 instead.
Problem Spaces:
http://i.imgur.com/VcCmi.jpg
Trapdoor mirage and any other card/effect that say you move to a certain
space: Do you take part in that spaces effect? I have been.
Labyrinth+Asylum: Do you move the board's back or your new back after hitting
asylum? I'm assuming the latter
Cemetery: What happens if you lose to the card? Do you return it to their pile
or to the deck?
Alter: Do you have to take 2 damage and do this? (seems a bit unfair) Also what is limbo and how much are you taking?
Mirror: Do you take part in the effect of your new space? Most people decided
no but the space doesn't say this. Obviously the player you switch with
wouldn't because it wouldn't end ever.
Other things:
Any kind of movement not related to your original roll: Can you still stop at
town or at occupied spots when you land on a d6 spot or a card that moves you
certain ammounts of spaces?
Killing another player: What happens if you kill a player do you take any of their equipment I've so far played where you take their gold and they keep their stuff. But maybe you should be allowed to take one item? Don't know.
Suggestions:
HP chips should auto center themselves over if you pick them up
4 differen't colored dice?(I like having a sort of lucky dice when I play
boardgames also when everyone has to roll it'd make it easier).
Kick/mute/bind/ban: I should have to clear a player before they can touch the
board. I realize you wanted a realistic experience and if someone just walked
up to my board and started throwing things around I would "realisticly" be able
to punch them in the face. So yea naturally I'd like some way to clear people
before they can fuck up my game. And to remove them if I can't do that
Set/remove password at any time: self explanatory.
Chat box should fade after x amount of time
Edited in post:
Server list needs a scroll feature!!! Too many servers can't find specific ones.
You can't back out of the server list once you're in it.
There's no way to tell if a server is private.
Bugs:
When playing full screen if you alt tab alot of graphics mess up and you can no longer read cards.