That is indeed another option, perhaps the best(TGA files are fairly big, so not very favorable)seiseki wrote:can't you load another png as alpha channel?
But I have little understanding of how to do that, yet. Still doing research.
That is indeed another option, perhaps the best(TGA files are fairly big, so not very favorable)seiseki wrote:can't you load another png as alpha channel?
Well, make sure you press the Tap Object key that is not the same as the tap card key,Dinjoralo wrote:I tried the tapping coins into other coins, and it did nothing. I was the one to suggest it on the thread, so of course that was my first thing to try. I'll try it differently later, when I'm back at my computer.
Hmm, I'm afraid it's hard to say what I can do about it, perhaps someone with unity-on=mac experience can come in and help?Yuri Melo wrote:Yuri Melo wrote:I do not know if this will help, but the two files open, the top one is yours and underneath the original, and has many files that have this difference
Well, the new update, released just a bit ago should fix it! ^-^Dinjoralo wrote:Ooooh. That explains it. I do, in fact, have them both on right click, Less confusing. Thanks for clearing that up.
Sadly enough, the interest in DG seemed to be going down, and so has my interest in working on this mod rather then moving on(Everything seemed to get a little repetitive, which is why I haven't made an update.)Djemps wrote:That's an amazing Job!!!
I would love to pick your brain about a few things. Particularly, what is the actual pixel ratio of the card faces? Desperate Gods has inspired me to start building a deck of cross-regional (Italian-French suits) playing cards that I wanted to implement into the game. I've built a few cards using a 1000x1400px ratio similar to regular playing cards, but I don't see the purpose in making much more until I know what DG's card size is.
Congratulations again. You've started the ball rolling down a fantastic hill of awesomeness!
OneFourth wrote:Firstly, thank you so much for the mod Vonkie, it really enhances the game.
I've been working on this for around a week or so. Presenting...
MONOPOLY!
Vonkie wrote: About the card size, if you mean the front/back of the card, the ratio is 1:1. that means you just have to resize those images' canvas to 1400x1400, with the rest being transparent(Which is possible in PNG).
Use the Alpha channels of the TGA files of the source whenever you're not sure what should be transparent. I'm sorry for not explaining everything right. I'm a bit tired at the time of writing, I'll read everything again in tomorrow.
That's what I'm saying, the actual picture is a square, but what 'cuts off' the rectangular you see is the alpha channel of the TGA or the transparance in PNG(png-24 has even semi-transparency which can replace the alpha channel as a whole.)Djemps wrote:Vonkie wrote: About the card size, if you mean the front/back of the card, the ratio is 1:1. that means you just have to resize those images' canvas to 1400x1400, with the rest being transparent(Which is possible in PNG).
Use the Alpha channels of the TGA files of the source whenever you're not sure what should be transparent. I'm sorry for not explaining everything right. I'm a bit tired at the time of writing, I'll read everything again in tomorrow.
Hmm, that doesn't exactly make sense. 1400x1400 would make a square, but clearly the cards are rectangular in size. I haven't located a card TGA to examine yet, so maybe it will make sense once I see it. Are the rectangular images occupying the center of a square frame with unused portions set to transparent?