I created an open house and got into a short game with three people before one had to leave, and then played another with the person who stayed. One time someone joined and started throwing things around, and I started throwing them around with them; two other people came in later though and watched the game and helped set everything in order in a timely fashion.
I had a really fun time playing, and teaching people, and speculating upon how to play myself - since not all of the rules are very narrowly defined. I consider myself and amateur ( yet grossly talented ) game-designer, and I had a lot of ideas about how the game could be improved or clarified.
Some time soon I'm gonna go back into the game and take a real concentrated look around and come up with some brain-storm and balance ideas and come back here and post them. For now, I'll just say that I think there should be a "Pass Town" rule where whenever you pass town, you get regenerated, and may buy items from the shop; this way, it makes it seem like you are given more meaningful choices while making your way around the board -- you can try to pass back around to the town to spend your gold, or test your luck in the depths of the dungeon!
I found out about this game today and got a chance to play.
Re: I found out about this game today and got a chance to pl
Your "Pass Town" rule is already in the game. Every time, you pass town, you can decide to stay in town. You are regenerated every time you enter town and every time you leave town. On both events you can also use the Town Shop to buy or sell items.
Re: I found out about this game today and got a chance to pl
"1. When players move past the Town, they may choose to stop at the Town instead."
I missed it!
xD
When I played, we didn't use the "passing another character" rule either.
I still haven't gotten around to my evaluation yet, but another thing that I'm not seeing in the rules is, how to deal with drawing from decks that are empty. Whenever we landed on a space where all of the cards were used up, we decided to draw from the top deck, moving down.
I missed it!
xD
When I played, we didn't use the "passing another character" rule either.
I still haven't gotten around to my evaluation yet, but another thing that I'm not seeing in the rules is, how to deal with drawing from decks that are empty. Whenever we landed on a space where all of the cards were used up, we decided to draw from the top deck, moving down.
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Re: I found out about this game today and got a chance to pl
"7. If a monster deck runs out of cards, you must draw from the next monster deck above it. If there is no monster deck above it, draw from the monster deck below it. For example, if Dungeon Level 2 runs out of cards, draw from the Dungeon Level 1 deck. If there are no cards there either, draw from the Wilderness deck. If there are no cards there either, draw from the Dungeon Level 3 deck."
I guess you missed this one too
I guess you missed this one too
Re: I found out about this game today and got a chance to pl
Also worth checking out is this thread: viewtopic.php?f=18&t=17048
It is essentially the collected rules and clarifications that come from the developers.
It is essentially the collected rules and clarifications that come from the developers.
Re: I found out about this game today and got a chance to pl
xDGenWilhelm wrote:"7. If a monster deck runs out of cards, you must draw from the next monster deck above it. If there is no monster deck above it, draw from the monster deck below it. For example, if Dungeon Level 2 runs out of cards, draw from the Dungeon Level 1 deck. If there are no cards there either, draw from the Wilderness deck. If there are no cards there either, draw from the Dungeon Level 3 deck."
I guess you missed this one too
That's what I needed, thanks!Anton wrote:Also worth checking out is this thread: viewtopic.php?f=18&t=17048
It is essentially the collected rules and clarifications that come from the developers.