Well, a while ago, he posted a topic about needing help with the modding aspects, and so far, no one has replied.
If you happen to use these rulesets, please comment and give us feedback, I'll try my best to think of ways to balance it out and/or remove quirky-ness.
*EDIT #7 Changed the title of the post.On a side note, I think we really need MORE players for this and DG to be successful. The only way we'll get more updates and such for DG would be for more people to provide positive feedback about Desperate Gods! these rulesets work without the use of mods, it would just be helpful.
Now, onwards to the gamemodes.
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-Outlast- Gametype: Free-for-all Two lives, four health points. Game objective: Survive when everyone else has fallen. (Last man standing wins) No sleep function, and when an item breaks, it is discarded. All foes give half coins, and defeating and enemy gives you the chance to loot them while they are stunned. No points, only gold. The game lasts for 30 minutes. Should all players be alive, the player with the most battles won, wins. (Most cards in victory pile)
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-Legion Mode- Four to six players, two legions. Each adventurer is a knight for one of two legions(teams). The battle is won by killing the enemy legion. Six lives in a shared life pool between your legion. Tag-team function, effectively avoid battles by tagging your teammate(s), costing you a turn and you gain half gold(if uneven amount of gold, most goes to the teammate, if not, other half goes to the teammate). For tag-team to work, you must be in either: The same tile. -or- In neighboring tiles. Tag team provides a buff for the teammate, healing him/her fully should he win the battle for you. Can only be used once per 2 full turns.
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-Greed- Two players. Infinite lives, two health points. Game objective: Gain all the money on the board. Money drops on the tile you died (only 25% is taken though, so as to restock the money available, and not be a game-ending event should the other player acquire it.). Sleep function enabled, no item durability (infinite uses except for potions). Points obtained from monsters serve no purpose. All [Wilderness Pile] monsters give 1 coin. All [Evil Cavern Pile] monsters give 2 coins. All [Dark Dungeon Pile] monsters give 4 coins. All [HELL'S RETREAT Pile] monsters give 5 coins. You keep fallen foes in your victory pile for 5 rotations, then, they go back into their respective piles. Game ends when one player obtains the last coin on the board. Both players have a bargain skill so you may roll to get an item half-off at the town. (Roll a five or higher to haggle the price to 50%) When there are no more monsters on the board, you MUST fight the other player. Battles between players only take one health point away, along with one coin minimum.
I am thinking perhaps you must earn a coin(s) or spend them every 5 turns to be able to keep them, the problem with that is, the other person can just run away.
There is also the possibility of having a MANDATORY PvP battle(fight to the death, meaning until all HP is gone) at the end.
Thanks guys, hope you have fun playing this, I made this because I saw not many rulesets were balanced and I wanted them to be.