Overgrowth Weekly
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Re: OGW Q&A with the developers
I wonder how it will turn out. I am watching Aubrey's development stream and it looks pretty cool. It looks like it is kind of like receiver as in the guns are very detailed. That rifle looks very sexy. http://www.twitch.tv/wolfireaubrey/v/25968716
Also this project has a timeframe of 2 weeks which is pretty quick.
Also at the end of the stream we get a nice cameo by meowbot
Check their twitter if you want more info
Edit: Here is a nice photo from the stream.
Also this project has a timeframe of 2 weeks which is pretty quick.
Also at the end of the stream we get a nice cameo by meowbot
Check their twitter if you want more info
Edit: Here is a nice photo from the stream.
Re: OGW Q&A with the developers
David, don't you think Rabbits (and maybe cats?) should be more resistant to fall damage than the other characters?
Re: OGW Q&A with the developers
Will OG have a boxed version? I'd buy that.
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Re: OGW Q&A with the developers
When will splitscreen be fixed? I would definitely like to start creating a new type of versus mode.
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Re: OGW Q&A with the developers
Here is the recording for OGW 104.
Thanks for all the questions, keep them coming!
Thanks for all the questions, keep them coming!
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- Posts: 303
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Re: OGW Q&A with the developers
oolala. Nice episode
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Re: OGW Q&A with the developers
Here is the recording for OGW 105.
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Re: OGW Q&A with the developers
i have a question for David
in the Overgrowth Alpha 198 video you mentioned a raider mode focusing on stealth money and equipment is that still going to be a thing i personally wold love this.
thank you or making the best bunny game ever 10/10
in the Overgrowth Alpha 198 video you mentioned a raider mode focusing on stealth money and equipment is that still going to be a thing i personally wold love this.
thank you or making the best bunny game ever 10/10
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Re: OGW Q&A with the developers
Here is the recording for OGW 106:
Re: OGW Q&A with the developers
Hi,
When is the estimated time you believe Overgrowth will come out of alpha state? Or a time where much more has changed? (In terms of practically everything).
And what genre of game are you planning to mold Overgrowth in to?
Apologies if these questions have been previously answered!
When is the estimated time you believe Overgrowth will come out of alpha state? Or a time where much more has changed? (In terms of practically everything).
And what genre of game are you planning to mold Overgrowth in to?
Apologies if these questions have been previously answered!
Re: OGW Q&A with the developers
What are your plans going forward for additions, changes or improvements to the combat mechanics. The hand to hand fighting is really nice. The weapon combat doesn't seem finished however. What plans do you have in this area. I realize it's probably not the current focus yet but I'm sure you've got at least a vague notion on what you'd like to do to further improve the combat. Thanks.
Re: OGW Q&A with the developers
Will you make combat seem less AI driven, and allow users to have more control of punches which are made, or at least the ability to aim their throwing weapons?
You could have the throw button auto-aim, as it does now, but then allowing the user to shift the aim so that the user feels like they have more control. To me, feeling you are in control of the game is the most important part of the game.
You could have the throw button auto-aim, as it does now, but then allowing the user to shift the aim so that the user feels like they have more control. To me, feeling you are in control of the game is the most important part of the game.
Re: OGW Q&A with the developers
Will overgrowth have diffrent campaigns with diffrent characters?
Re: OGW Q&A with the developers
What is your favourite movie?
Re: OGW Q&A with the developers
Do you consider on animating breathing corpses to tell them more if their alive or not, rather than only breathing?