Overgrowth - Random Idea Dumping Thread
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
Giant friendly tortises that eat bacteria off of Turner's ears to give him more HP.Spartan X wrote:wow...my first retarded idea...i want to come up with more!!!!Crill3 wrote:Damnit, I was hoping we wouldn't have to tell him..
Spartan, you know... the thing is... well, don't take it personally but uh..
Your idea is retarded, sorry
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
Given the detail being planned for the various aspects of the game I'd like to ask about how much we can expect weather to play a role in the game.
I'm fairly certain that Jeff mentioned 3D flows being used for snow and rivers; but are we likely to need clothes if we head north into the Frozen Wastes(TM)?
Making the environments a constant element in our explorations beyond something pretty to run over I imagine as quite a challenge - but it would have the potential for a very rewarding result.
It also gives us a reason beyound pure aethetics for wearing clothing (other than armour of course).
I'm fairly certain that Jeff mentioned 3D flows being used for snow and rivers; but are we likely to need clothes if we head north into the Frozen Wastes(TM)?
Making the environments a constant element in our explorations beyond something pretty to run over I imagine as quite a challenge - but it would have the potential for a very rewarding result.
It also gives us a reason beyound pure aethetics for wearing clothing (other than armour of course).
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- Posts: 2343
- Joined: Mon Jul 30, 2007 11:49 am
- Location: Island of Lugaru
Well as far for that, it should be so that if you go over mud or water you will leave some foot prints for a short while. Also if you are being chased by wolves ( which is annoying because you can't out run them and you can't hide from their smelling ) i propose being able to go into a stream and duck below the banks, so that you would lose your scent and also be hidden from view... to add on to this, i think while in a pool of water turner should float on top, but if you crouch he will dive and you can swim underwater for a while. We'll need David to make us an Oxygen Bar so we know how long we have underwater... but i think it would work pretty good.
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- Posts: 2343
- Joined: Mon Jul 30, 2007 11:49 am
- Location: Island of Lugaru
An oxygen bar wouldn't fit with Lugaru's feel. It would be better just to have visual clues like the way damage is shown in L1Ragdollmaster wrote:Well as far for that, it should be so that if you go over mud or water you will leave some foot prints for a short while. Also if you are being chased by wolves ( which is annoying because you can't out run them and you can't hide from their smelling ) i propose being able to go into a stream and duck below the banks, so that you would lose your scent and also be hidden from view... to add on to this, i think while in a pool of water turner should float on top, but if you crouch he will dive and you can swim underwater for a while. We'll need David to make us an Oxygen Bar so we know how long we have underwater... but i think it would work pretty good.
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- Short end of the stick
- Posts: 3655
- Joined: Sat Oct 08, 2005 12:37 am
- Location: Robbing the cradle.
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- Short end of the stick
- Posts: 3655
- Joined: Sat Oct 08, 2005 12:37 am
- Location: Robbing the cradle.