Overgrowth - Random Idea Dumping Thread

Anything related to Wolfire Games and/or its products
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BunnyWithStick
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Post by BunnyWithStick » Tue Aug 21, 2007 7:10 pm

Hey… I only just read that wikipedia article, and that's incredibly similar to the mechanism used by the hellbladers (I suddenly feel more likely to continue with that story now…)

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Spartan X
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Post by Spartan X » Tue Aug 21, 2007 10:08 pm

Crill3 wrote:Damnit, I was hoping we wouldn't have to tell him..

Spartan, you know... the thing is... well, don't take it personally but uh..
Your idea is retarded, sorry :(
wow...my first retarded idea...i want to come up with more!!!! :twisted:

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Sage
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Post by Sage » Wed Aug 22, 2007 10:59 am

Spartan X wrote:
Crill3 wrote:Damnit, I was hoping we wouldn't have to tell him..

Spartan, you know... the thing is... well, don't take it personally but uh..
Your idea is retarded, sorry :(
wow...my first retarded idea...i want to come up with more!!!! :twisted:
Giant friendly tortises that eat bacteria off of Turner's ears to give him more HP.

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BunnyWithStick
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Post by BunnyWithStick » Wed Aug 22, 2007 5:25 pm

That's not bad… For a clone of El Ballo… Not Lugaru 2. :P

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GaGrin
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Post by GaGrin » Wed Aug 22, 2007 5:42 pm

Given the detail being planned for the various aspects of the game I'd like to ask about how much we can expect weather to play a role in the game.

I'm fairly certain that Jeff mentioned 3D flows being used for snow and rivers; but are we likely to need clothes if we head north into the Frozen Wastes(TM)?

Making the environments a constant element in our explorations beyond something pretty to run over I imagine as quite a challenge - but it would have the potential for a very rewarding result.

It also gives us a reason beyound pure aethetics for wearing clothing (other than armour of course).

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Ragdollmaster
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Post by Ragdollmaster » Wed Aug 22, 2007 7:03 pm

Well as far for that, it should be so that if you go over mud or water you will leave some foot prints for a short while. Also if you are being chased by wolves ( which is annoying because you can't out run them and you can't hide from their smelling ) i propose being able to go into a stream and duck below the banks, so that you would lose your scent and also be hidden from view... to add on to this, i think while in a pool of water turner should float on top, but if you crouch he will dive and you can swim underwater for a while. We'll need David to make us an Oxygen Bar so we know how long we have underwater... but i think it would work pretty good.

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Renegade_Turner
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Post by Renegade_Turner » Wed Aug 22, 2007 8:03 pm

Image

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Ragdollmaster
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Post by Ragdollmaster » Wed Aug 22, 2007 8:12 pm

..............wtf......

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NickD
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Post by NickD » Wed Aug 22, 2007 10:10 pm

ftw

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Spartan X
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Post by Spartan X » Wed Aug 22, 2007 10:26 pm

BROWN GROUND :twisted: that another idea...

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Post by zatoichi » Wed Aug 22, 2007 11:30 pm

Ragdollmaster wrote:Well as far for that, it should be so that if you go over mud or water you will leave some foot prints for a short while. Also if you are being chased by wolves ( which is annoying because you can't out run them and you can't hide from their smelling ) i propose being able to go into a stream and duck below the banks, so that you would lose your scent and also be hidden from view... to add on to this, i think while in a pool of water turner should float on top, but if you crouch he will dive and you can swim underwater for a while. We'll need David to make us an Oxygen Bar so we know how long we have underwater... but i think it would work pretty good.
An oxygen bar wouldn't fit with Lugaru's feel. It would be better just to have visual clues like the way damage is shown in L1

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Grayswandir
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Post by Grayswandir » Thu Aug 23, 2007 12:33 am

zatoichi wrote:An oxygen bar wouldn't fit with Lugaru's feel. It would be better just to have visual clues like the way damage is shown in L1
So once Turner starts scrabbling around and grabbing his throat and then blood comes out his ears...then we know he's drowning?

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Post by zatoichi » Thu Aug 23, 2007 12:38 am

At the extreme end, yes. But when you swim underwater, do you see a bar that tells you how long you can hold your breath? It would be fairly simple to implement a way to let you know how badly you need oxygen without having a meter, Like the way there's no health bar in L1.

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Grayswandir
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Post by Grayswandir » Thu Aug 23, 2007 12:42 am

Perhaps using bubbles or gasping sounds?

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invertin
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Post by invertin » Thu Aug 23, 2007 6:52 am

Bubbles. They come out of your mouth like-

Blub..........Blub............Blub.......

If you have full oxygen.
When it's half full/empty

Blub....Blub....Blub....Blub...

When it's mostly empty

Blub..Blub..Blub..Blub..

When it's empty

BLUBBLUBBLUB!!...............

You get the idea.

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