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Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Mon Aug 17, 2015 4:06 pm
by Glade
Hi!
Can we expect a clear roadmap/checklist or an announcement of things needing to be done?
I love watching this game progress, but I don't tend to buy any developing game if there is no clearly laid out plan. Will you be making more art asset overviews or comics?
You were making water some time ago, is that still going to be added? I think it would be cool if rats could swim extremely well followed by dogs, and the other characters would be better off avoiding it.
What about the animal run, how will that be integrated and when can we use it?
When will the game's story be ironed out? Is Turner the main character or do we get to create our own with him as a supporting character? Do you have any interest in having open world aspects built in other than mods? Will this game have a continuation (even in dlc)?

Thank you, and I hope I didn't come off the wrong way from this. Sorry for so many questions!

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Wed Aug 19, 2015 8:15 am
by Sehiro
Glade wrote:When will the game's story be ironed out? Is Turner the main character or do we get to create our own with him as a supporting character? Do you have any interest in having open world aspects built in other than mods? Will this game have a continuation (even in dlc)?
As far as I know:

The game story is not yet decided, as they want to come up with a good one. We can expect different campaigns though, as you should be able to see from the menu (e.g. a raider campaign aside from the main one of which turner will be the protagonist).
What we know about the Turner campaign is that it will be set some time after the end of Lugaru (after the aplha wolf has been defeated).

No interest in open world has ever been shown, also because the engine is not built for that.

No continuation has ever been hinted (nor dlcs). It's probably too early to even ask this question as the game is still in alpha.

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Wed Aug 19, 2015 5:26 pm
by overgrowth101
David will there ever be more item slots such as big sword or spear on the back of the characters?

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Wed Aug 26, 2015 12:23 pm
by renamedperson
overgrowth101 wrote:David will there ever be more item slots such as big sword or spear on the back of the characters?
By that I am assuming you mean a blade holder on their back? That would actually be really cool.

Also I am wondering, will you implement fabric physics? If so, I would love to see scarfs. I just imagine jumping and the scarf blowing in the wind. Thanks.

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Sun Aug 30, 2015 10:13 am
by Glade
Thanks, Sehiro! :)

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Mon Aug 31, 2015 3:22 pm
by Silverfish
The next OGW is happening in 5 days, so keep them questions coming! :)

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Wed Sep 02, 2015 11:59 am
by grindgrain
Greetings, everyone!

This question should probably be addressed to Aubrey Serr:


Would you be interested in any assistance regarding the story?


I just would love to help with making the world of Overgrowth a little richer and memorable in some way. I'm not a competent writer in any way but i have a few ideas regarding the subject and a lot of interest in helping any way i can. So, of course, no despicable banknotes or hiring is involved.
Thank you.

Re: OGW Q&A with the developers

Posted: Wed Sep 02, 2015 12:58 pm
by Silverfish
This Next week week Micah J Best will be on the show, he is one of the recently hired programmers. He has worked for Gaslamp Games and is an expert in parallel computing.

Aubrey will not be on week, David and Anton will be there.

Re: OGW Q&A with the developers

Posted: Thu Sep 03, 2015 3:10 am
by grindgrain
then i have a question for Dave:

Will the interior lighting for the indoors levels be added in the next alpha?

Thank you.

Re: OGW Q&A with the developers

Posted: Thu Sep 03, 2015 3:13 am
by Silverfish
It turns out David and Micah will be busy this weekend, so the episode will be postponed until next weekend. Sorry for the confusion! ^^

Re: OGW Q&A with the developers

Posted: Thu Sep 03, 2015 3:23 am
by grindgrain
huh?
what?! naaaaoooow! aawagaghghw!
*died*

Re: OGW Q&A with the developers

Posted: Thu Sep 03, 2015 3:30 am
by Silverfish
grindgrain wrote:huh?
what?! naaaaoooow! aawagaghghw!
*died*
Hehe, sorry! Thank you for the questions! ^^

Re: OGW Q&A with the developers

Posted: Thu Sep 03, 2015 3:55 am
by grindgrain
Don't mention, that's such a joy to ask about these things. ^^

... and next time i ma gonna getcha you, insidious David!


that supposed to be a joke, please, don't sue me!
aaaaaaaaaah!

Re: OGW Q&A with the developers

Posted: Fri Sep 04, 2015 7:13 am
by Silverfish
Since the show was postponed, Anton will now instead be unable to attend.

Re: OGW Q&A with the developers

Posted: Fri Sep 04, 2015 1:21 pm
by grindgrain
oh. my. god. x_x
...i just wanted to ask a question about music...