Page 3 of 8

Re: Animal ideas for overgrowth

Posted: Wed Aug 24, 2011 10:17 pm
by Miss
Judging by the pines and colder climate, as seen in the videos, there should be elk mounts :3

But somekind of playable deer-creature would be interesting too.

Re: Animal ideas for overgrowth

Posted: Thu Aug 25, 2011 11:26 am
by Korban3
I had a mount along that lines up on my poll, but it didn't get more than like 6 votes. I would have liked to have seen it too, but I'm happy with them all because they came from within my mind *-*

Re: Animal ideas for overgrowth

Posted: Thu Aug 25, 2011 12:59 pm
by Kointoss
Something that might be nice is dinosaurs. Might be awesome to play as a raptor.

Re: Animal ideas for overgrowth

Posted: Thu Aug 25, 2011 1:02 pm
by Jacktheawesome
Korban's got you fixed up there :D

Re: Animal ideas for overgrowth

Posted: Thu Aug 25, 2011 5:09 pm
by Korban3
Sorta. He's still not playable, and I haven't done anything at all today. Durn Mount and Blade. Always so capable of distracting me. Probably won't work on OG stuff at all until tomorrow. Rest of tonight is booked, and I can't stay up late either. Real life :\

Re: Animal ideas for overgrowth

Posted: Sun Aug 28, 2011 6:32 pm
by bujuman
Kointoss wrote:Something that might be nice is dinosaurs. Might be awesome to play as a raptor.
Prehistoric overgrowth much? :lol:

Re: Animal ideas for overgrowth

Posted: Fri Sep 02, 2011 9:26 pm
by DesertOasis
A FOX :shock: :shock: Defiantly I LOVE FOXES






I <3Foxes

Re: Animal ideas for overgrowth

Posted: Fri Sep 02, 2011 9:52 pm
by Jacktheawesome

Re: Animal ideas for overgrowth

Posted: Sat Sep 03, 2011 1:01 am
by Korban3
Something about that thread... It seems so familiar. I coulda sworn I saw it somewhere before... Oh well, must be my imagination.

Re: Animal ideas for overgrowth

Posted: Sat Sep 03, 2011 4:31 am
by Jacktheawesome
You know I love throwing your thread around. :lol:

Re: Animal ideas for overgrowth

Posted: Sat Sep 03, 2011 1:04 pm
by Korban3
Well that's nice. 2 living, breathing creatures inside of it, and all you wanna do is chuck it around? I'm sure you already broke the raptor's neck. Jerk.

Re: Animal ideas for overgrowth

Posted: Sat Sep 03, 2011 1:09 pm
by Korban3
As for the fox, I may revisit him someday. David's twitter post about a concept art dropbox we sweet, as was the fur thing. But the dropbox contains most, if not all of Ninjas' concept art. This means new stuff, and stuff from before they cut it down to 5 races. This was there.
Image
Along with some other old ones, including a sweet panther warrior. I wanna go back eventually and make another fox, but this time have him more inline with what Ninjas had planned than what I thought looked cool. So I dunno, what do you guys think? My thread has the other two pics I wanted to maybe do someday. But digging through all that art is fun. It's all so awesome :D

Re: Animal ideas for overgrowth

Posted: Sat Sep 03, 2011 5:16 pm
by Jacktheawesome
Korban wrote:...you already broke the raptor's neck.
Only in Soviet Russia.

Re: Animal ideas for overgrowth

Posted: Sat Sep 03, 2011 6:50 pm
by Korban3
I gonna shove a Soviet Russia up your Assbekistan.

Re: Animal ideas for overgrowth

Posted: Sat Sep 03, 2011 8:58 pm
by johnjack
I think bird-people would be great player characters. Their inherent light body weights and (possibly limited) flying ability would make for some great combat and parkour opportunities. Story wise, the exclusiveness of their flight naturally invites an isolated culture and wind-operated/oriented machinery and architecture. As for in-game model design, think Ritos from Zelda: The Wind Waker.