Overgrowth - Random Idea Dumping Thread
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- forom-muppat-yoda
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Also one more thing i would like to point out to what David Added.
Swords are Poking weapons, they can be used as a slashing but it is harder to hit with them. the Only real time they Slashed was to Knock a Swing out of the way. Exception was the Sematar (Correct my spelling some one). Sematars was a powerful blade. it was Designed to Cut on the Heavy Curved part of the blade and as you slashed it would Give more of a Cut than a Europeans Blade.
Swords are Poking weapons, they can be used as a slashing but it is harder to hit with them. the Only real time they Slashed was to Knock a Swing out of the way. Exception was the Sematar (Correct my spelling some one). Sematars was a powerful blade. it was Designed to Cut on the Heavy Curved part of the blade and as you slashed it would Give more of a Cut than a Europeans Blade.
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- Gramps, Jr.
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Definately, though all swords would be easier to hit with slashes (But would be less effective), and on your previous post, grabbing a sword would indeed be extremely hard and dangerous no matter what your skill, though it'd be a lot easier to do if your opponant wasn't using the sword (Good gloves would be rather useless at making it easier to grab a moving sword, but would probably make it very easy to grab a stationary one) And grabbing the handle of the sword is always a lot safer (Assuming what you're talking about DOESN'T involve grabbing the handle/hand)
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- forom-muppat-yoda
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- Joined: Thu Aug 10, 2006 4:57 am
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My Brother Use to use swords all the time. In-fact i have seen him fully Disarm some one bare handed. either he is Gifted or people don't relies how easy it is one you have the hang of it. and of-cores i am saying grabbing the blade. Mind you if you look at some of the scars he had on his hand you may realize he had a lot of Practice.BunnyWithStick wrote:Definately, though all swords would be easier to hit with slashes (But would be less effective), and on your previous post, grabbing a sword would indeed be extremely hard and dangerous no matter what your skill, though it'd be a lot easier to do if your opponant wasn't using the sword (Good gloves would be rather useless at making it easier to grab a moving sword, but would probably make it very easy to grab a stationary one) And grabbing the handle of the sword is always a lot safer (Assuming what you're talking about DOESN'T involve grabbing the handle/hand)
Ill try to get a Pic of his Cavalry Sword he made as a Kid. He has Killed a hell of a lot of Possums with it. Did you know that a Possum can run around with out its head for under 5 minutes?
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- Gramps
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This sounds like a good decision.David wrote:Sword reversals will be toned down, but that doesn't mean that swords will be more powerful; the biggest change I am thinking of right now is making swords get stuck in things. In most games (Lugaru included) all sharp weapons act kind of like lightsabers; they just go through anything. This is probably a symptom of their foundation in movie physics, where sword slices are usually simulated by just slicing right next to the target and adding special effects.
In Lugaru 2 I am going to try and make this more realistic. If you stab or slice into someone far enough to kill them, it may not be trivial to get your weapon back out again, especially if he is wearing armor. Also, it is not always that easy to get a solid hit with a sword. If the unarmed defender is very skilled, then he still won't be able to grab the attacker's sword arm from out of range and disarm him like in L1, but he may be able to deflect the attack into a less lethal one, and get close enough to make the sword useless. A sword is effective at medium-long range (by hand-to-hand terms) and in open spaces but not very effective at grappling range or in confined environments; in that case a knife is much more effective because it has much more room to move.
What about Joypad support..
this is what I use for lugaru, a saitek p990:
• Two analog joysticks
-the 1st controlls movement the 2nd controlls camera (can't combine them /.\)
• Four shoulder buttons
-On the left is: jump, draw
-On the right is: throw, (attack)
• Ten programmable buttons (6 main buttons)
-button1: attack
-button2: conter
-button4: tab (for dialog)
• Eight-way d-pad
I use the analog joystick instead
In lugaru it is two things that makes it hard to use joypad since you need one hand to controll Turner and the second one to switch between attacks and moving camera:
a) Turner turns towards the camera direction when you releace direction buttons, this mess things up if you move him behind a enemy, then stop and attack, between stop and attack Turner can do a 180 degree turn if the enemy you try to face towards is in front of Turner from the camera angle. (please don't tell me this will happen in lugaru2)
b) I would call the camera mode in lugaru for camera-lock, if you don't move the camera then it stay in the same direction and that is great if you use mouse to move camera, but for joypad it's a little bit too mutch..
The joypad 2nd analog joystick would be perfect to look around..
But for lugaru2 (and lugaru) I hope there could be some sort of camera mode that follow you around and try to keep up with the direction you are facing, or move you out of focus (but not out of view) and show more of the direction you now are faceing while it move behind you again, camera should also try to keep close enemies in view, unless you are running away..
EDIT:
this is what I use for lugaru, a saitek p990:
• Two analog joysticks
-the 1st controlls movement the 2nd controlls camera (can't combine them /.\)
• Four shoulder buttons
-On the left is: jump, draw
-On the right is: throw, (attack)
• Ten programmable buttons (6 main buttons)
-button1: attack
-button2: conter
-button4: tab (for dialog)
• Eight-way d-pad
I use the analog joystick instead
In lugaru it is two things that makes it hard to use joypad since you need one hand to controll Turner and the second one to switch between attacks and moving camera:
a) Turner turns towards the camera direction when you releace direction buttons, this mess things up if you move him behind a enemy, then stop and attack, between stop and attack Turner can do a 180 degree turn if the enemy you try to face towards is in front of Turner from the camera angle. (please don't tell me this will happen in lugaru2)
b) I would call the camera mode in lugaru for camera-lock, if you don't move the camera then it stay in the same direction and that is great if you use mouse to move camera, but for joypad it's a little bit too mutch..
The joypad 2nd analog joystick would be perfect to look around..
But for lugaru2 (and lugaru) I hope there could be some sort of camera mode that follow you around and try to keep up with the direction you are facing, or move you out of focus (but not out of view) and show more of the direction you now are faceing while it move behind you again, camera should also try to keep close enemies in view, unless you are running away..
EDIT:
ok, there is joystick support, great :3, but what about camera movement?David in Wolfire Software Forum Index » Lugaru » GamePad support? wrote:Lugaru 2 has joystick support built-in using SDL.
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
-
- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand