Overgrowth - Random Idea Dumping Thread

Anything related to Wolfire Games and/or its products
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Sage
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Post by Sage » Mon Dec 11, 2006 3:23 pm

ideas: Stab with fork

Decapitate with plate (or pizza cutter)

Bludgeon with rolling pin

Eat brains with spoon

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Colicedus
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Post by Colicedus » Mon Dec 11, 2006 4:33 pm

Sage... I know a Movie you should see... it is one of the Early Peter Jackson films (For those who forgot who he is, the Guy who made the Lord of the Rings Movie trilogy) the movie name is BAD TASTE.
Brilliant, Gruesome, Black humor, slapstick Comedy, it had the Eating of brains with a spoon in it! Ill find a Link with the Brain muncher!

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Sage
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Post by Sage » Mon Dec 11, 2006 5:07 pm

omg kek.

must be the best movie ever

needs more rolling pin though

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Colicedus
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Post by Colicedus » Mon Dec 11, 2006 5:18 pm

Have you seen?

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Sage
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Post by Sage » Mon Dec 11, 2006 5:32 pm

unfortunately no :(

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Colicedus
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Post by Colicedus » Mon Dec 11, 2006 10:16 pm

Ill send you the link of the brain muncher guy in PM because some may consider it repulsive... and there are children on these forums i gather...

Nuky
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Post by Nuky » Tue Dec 12, 2006 7:10 am

nonono.
We must see.

















<_<

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Colicedus
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Post by Colicedus » Tue Dec 12, 2006 2:55 pm


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BunnyWithStick
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Post by BunnyWithStick » Wed Dec 20, 2006 3:03 am

How about have enemies be able to sneak up on you, or at least make an enemy have the same visible/not visible system as you do. This could also be affected by difficulty setting, and would be especially cool in multiplayer.

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Colicedus
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Post by Colicedus » Wed Dec 20, 2006 4:34 am

How about in multi player we get rid of stealth attacks? :wink:
other wise Nerf it...

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Mike_Cuzins
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Post by Mike_Cuzins » Wed Dec 20, 2006 5:09 pm

Jeff wrote:
leDoOd wrote:I had an idea for dying or getting KO'd in Lugaru 2.

Instead of the generic complete ragdoll upon death as seen in most games nowadays, how about mixing scripted and ragdoll? Like instead of just "kick, collapse into ragdoll" it could be "kick, fall down, struggle for a little, collapse into ragdoll" or "kick, fall down, sit up, commit seppoku, collapse into ragdoll". :D
Basically the just going limp after "death" is declared in the game isn't very realistic in my opinion. Some sort of mix of "pre-death" struggling would add to the realism of the game.
The problem would be scripted animations' clipping issues, repetitiveness, and things like that, but since the animation is going to be physics based for running, the same sort of thing could be used for the pre-death sequences... like instead of going through a wall, Turner could bump off of it or something.
The new skeletal animation system was designed with this purpose.
Im not sure these will be Scripted deaths.
By the sound of jeffs response he has somethin cool up his sleeve, like, if you dont OBLITERATE the opponent, and just lightly KO him, his torso might go limp, but his arms and legs stagger to try and keep balance, then he ragdolls, It would be different everytime as the staggering would be like those ragdolls in "endorphin" by NaturalMovement

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Post by Jeff » Wed Dec 20, 2006 5:50 pm

Right. There will be no scripted deaths. In fact, none of the important "action" animations will be scripted. They are all generated procedurally on the fly.

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Colicedus
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Post by Colicedus » Wed Dec 20, 2006 10:21 pm

Oh, Question...

if you are to use a sledge hammer on some ones skull in l2, Will there be Blood spatter or the more appropriate chunky Grey matter? and if you can rip some ones guts out, will you see the appropriate Intestines and other gore? or will it be the same as l1 were there is a red spot on the models were some one Stabbed them?

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leDoOd
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Post by leDoOd » Wed Dec 20, 2006 10:34 pm

^ Jeez, go make your own zombie killing game, cause that's just gross. :?

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Colicedus
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Post by Colicedus » Wed Dec 20, 2006 11:25 pm

Believe me, i would if i knew how to program. :|

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