Posted: Sat May 27, 2006 8:42 am
My list of 10 things graphically in a game that I love (in no order):
1. Water
2. Physics (player, npc and everything else that's interactable)
3. Lighting
4. Textures
5. Animations (speaking, attacking, jumping, swimming etc. Great speaking animations make me the happiest. )
6. Motion blur (when doing fast things... it just looks cool )
7. Camera movement when interacting with things (like attacking in
Oblivion)
8. Hair (or fur )
9. In FPS games, when you move the mouse and the gun moves too like you're actually moving the gun around. I like that.
10. And last but not least, fiiiiiiire and smoke is good. I've yet to see a game that makes real fire, and not just a pre-made texture that loops endlessly and is paper-thin from above *cough*HL2*cough*.
My list of 10 things graphically in a game that I don't like (in no order):
1. Bloom/HDR lighting (It looks cheesy... if a company is trying to make things look realistic, then why do they implement this? It looks like the main character has glasses on that need to be cleaned.)
2. Bad animations/Clipping (It just shows how little the company cares about getting the animations so they move smoothly and look good, or how they spent all their time doing other things so they couldn't focus on making the game great as a whole.)
3. Bad textures (Read above, but replace "animations" with "textures".)
4. Bad physics (^^)
5. Bad water (^^^)
6. In FPS games, when you fire, it takes a pre-set amount of time to go to the place you're firing at - like in Half Life 2 and all of its mods, when you click the button, it goes from point A to point B instantly. In America's Army, it goes from point A to point B in a half second, no matter where you're standing. I think it would be cool if the bullets you fire actually go along with the bullet graphics on the screen.
7. I don't like how NPC's have lame conversations, like GTA:SA and Oblivion... they usually don't make sense, or they're one-sided, or they're just pointless.
8. I also don't like how things just ragdoll into death... but Lugaru 2 should fix this, so no use complaining about it.
9. Lame weather effects aren't good either. Most games just use a pre-set screened and looped texture in front of the camera to simulate weather (like rain and snow). Actual rendered weather would be so sweet.
10. Last and not least, I don't like how leaving anti-aliasing off decreases the quality as much as it does in most games. David's field of view thing he did in his blog a while ago should fix this hopefully.
Edit: Oh! What if, instead of having a pre-made animated texture for water, things like wind, plants, and player and npc interaction would make waves? These the waves could bounce off other waves, making cool ripples and awesome water effects. Gah, I love water.
1. Water
2. Physics (player, npc and everything else that's interactable)
3. Lighting
4. Textures
5. Animations (speaking, attacking, jumping, swimming etc. Great speaking animations make me the happiest. )
6. Motion blur (when doing fast things... it just looks cool )
7. Camera movement when interacting with things (like attacking in
Oblivion)
8. Hair (or fur )
9. In FPS games, when you move the mouse and the gun moves too like you're actually moving the gun around. I like that.
10. And last but not least, fiiiiiiire and smoke is good. I've yet to see a game that makes real fire, and not just a pre-made texture that loops endlessly and is paper-thin from above *cough*HL2*cough*.
My list of 10 things graphically in a game that I don't like (in no order):
1. Bloom/HDR lighting (It looks cheesy... if a company is trying to make things look realistic, then why do they implement this? It looks like the main character has glasses on that need to be cleaned.)
2. Bad animations/Clipping (It just shows how little the company cares about getting the animations so they move smoothly and look good, or how they spent all their time doing other things so they couldn't focus on making the game great as a whole.)
3. Bad textures (Read above, but replace "animations" with "textures".)
4. Bad physics (^^)
5. Bad water (^^^)
6. In FPS games, when you fire, it takes a pre-set amount of time to go to the place you're firing at - like in Half Life 2 and all of its mods, when you click the button, it goes from point A to point B instantly. In America's Army, it goes from point A to point B in a half second, no matter where you're standing. I think it would be cool if the bullets you fire actually go along with the bullet graphics on the screen.
7. I don't like how NPC's have lame conversations, like GTA:SA and Oblivion... they usually don't make sense, or they're one-sided, or they're just pointless.
8. I also don't like how things just ragdoll into death... but Lugaru 2 should fix this, so no use complaining about it.
9. Lame weather effects aren't good either. Most games just use a pre-set screened and looped texture in front of the camera to simulate weather (like rain and snow). Actual rendered weather would be so sweet.
10. Last and not least, I don't like how leaving anti-aliasing off decreases the quality as much as it does in most games. David's field of view thing he did in his blog a while ago should fix this hopefully.
Edit: Oh! What if, instead of having a pre-made animated texture for water, things like wind, plants, and player and npc interaction would make waves? These the waves could bounce off other waves, making cool ripples and awesome water effects. Gah, I love water.