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Phoenoix Engine's Audio Solution?

Posted: Tue May 31, 2011 6:29 pm
by Tastyrice
A friend and myself are currently developing an Indie Game and I was curious what did Wolfire use for their audio solution? Is it a home-brew system or some third party API such as OpenAL?

Re: Phoenoix Engine's Audio Solution?

Posted: Wed Jun 01, 2011 1:05 pm
by Anton
I believe they're using OpenAL... but I'm not totally sure...

Re: Phoenoix Engine's Audio Solution?

Posted: Wed Jun 01, 2011 5:21 pm
by Conner36
Here's a few blog posts that might help you:
http://blog.wolfire.com/2009/03/free-re ... velopment/
http://blog.wolfire.com/2010/01/DirectX ... -revisited

They don't say specifically if OG is using OpenAL, but it's mentioned many times that its best to use open/cross-platform technologies so that you can write once deploy everywhere.