Overgrowth Pirated?! >:(
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Re: Overgrowth Pirated?! >:(
Yes. I to also did the same.
As a resort, I per-ordered.
As a resort, I per-ordered.
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Re: Overgrowth Pirated?! >:(
Que? You talkin' ta me? You talkin' ta me?! YOU TALKIN' TA ME!?!?
There was a video about how to pirate OG on this thread, so I disapproved that sucka. Mmm-hm.
There was a video about how to pirate OG on this thread, so I disapproved that sucka. Mmm-hm.
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Re: Overgrowth Pirated?! >:(
someone really needed a video to figure out how to pirate a game?....
nerd fail right there.
nerd fail right there.
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Re: Overgrowth Pirated?! >:(
Oh. I knew I missed something important.
Re: Overgrowth Pirated?! >:(
You missed it 'cause it wasn't there to be seen. I'm ninja like that.
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Re: Overgrowth Pirated?! >:(
Pirating isn't a bad thing, and it definitely doesn't mean lost sales.
Just as C-tapes an CDs didn't kill music and libraries didn't kill books, pirating won't kill games.
Now, what it will do, is help spread the content, knowledge and fun.
Because in the majority of cases, the truth is, if you pirate something, you wouldn't pay for it in the first place.
When you do pirate it, you have the chance to experience it, gain value for it.
Perhaps gain enough value that you want to buy it, support the devs for a sequel etc, tell about it to your friends, who will go through the same possibilities.
Sure, you can say that after you have pirated it, you can just play through it for free, forget it and then go for the next thing.
But the same would be if you couldn't get it in the first place.
If you can't pirate it, you just get something else, you forget it even existed.
Be it another game to pirate, or one of the gazillion legally free options.
You won't spend a dime on something you think isn't worth your money.
And that, my friends, is a lost sale.
Your friend might have pirated the alpha, rather than buy it straight away.
But the only thing that does, is give him a chance to see if he find it is worth his money, and then buy it.
Also, piracy isn't a theft.
Its copyright infringement.
Just as C-tapes an CDs didn't kill music and libraries didn't kill books, pirating won't kill games.
Now, what it will do, is help spread the content, knowledge and fun.
Because in the majority of cases, the truth is, if you pirate something, you wouldn't pay for it in the first place.
When you do pirate it, you have the chance to experience it, gain value for it.
Perhaps gain enough value that you want to buy it, support the devs for a sequel etc, tell about it to your friends, who will go through the same possibilities.
Sure, you can say that after you have pirated it, you can just play through it for free, forget it and then go for the next thing.
But the same would be if you couldn't get it in the first place.
If you can't pirate it, you just get something else, you forget it even existed.
Be it another game to pirate, or one of the gazillion legally free options.
You won't spend a dime on something you think isn't worth your money.
And that, my friends, is a lost sale.
Your friend might have pirated the alpha, rather than buy it straight away.
But the only thing that does, is give him a chance to see if he find it is worth his money, and then buy it.
Also, piracy isn't a theft.
Its copyright infringement.
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Re: Overgrowth Pirated?! >:(
^What he said.
Re: Overgrowth Pirated?! >:(
This is the only part I can agree with.John_Edward wrote:Also, piracy isn't a theft.
Its copyright infringement.
Every pirated game isn't a lost sale. However, when only a fraction of a PC game's player's have paid for it, it becomes difficult to justify the development of PC games, and when up to half of the customer support for a game comes from pirates, piracy DOES directly cost the game companies in the form of man-hours not spent helping paying customers.
http://www.tweakguides.com/Piracy_1.html
The problem with the simplistic 'PC gaming is dying/thriving' dichotomy is that it completely excludes the possibility that PC gaming is changing, and not necessarily for the better. As we've seen in this article, the evidence points to the fact that as PC piracy becomes more and more rampant on the platform, games companies have been doing two things: migrating to less piracy-prone platforms [consoles]; and also adjusting business models to try to capitalize on the remaining strong points of the PC platform, which happen to be in the online-only area. PC gaming will continue to grow, as the PC Gaming Alliance is constantly eager to point out with their vague statistics for example, but that growth is likely to be at the expense of certain genres and types of games. Cevat Yerli of Crytek explains the situation much more succinctly, and with much greater authority than I could:
At the end of the day, I think our message is if you're a PC gamer, and you really want to respect the platform, then you should stop pirating. We will see less and less games appearing on the PC, or less and less games pushing the boundaries of PC gaming. Or, in other words, speaking in terms of PC exclusivity ...if the situation continues like this or gets worse, I think we would only consider PC exclusive titles that are either online or multiplayer and no more single-player.