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Re: Multiplayer. My personal plea to wolfire.

Posted: Wed Sep 14, 2011 10:07 pm
by Count Roland
Hi, I'm twelve and what is this?

Re: Multiplayer. My personal plea to wolfire.

Posted: Thu Sep 15, 2011 3:50 pm
by polyoptics
It is true, that this thread is a LOT like the other multi-page multiplayer thread. It's flooded with troll replies, having little to do with the topic.

Korban3:
As you said yourself, its not guaranteed:

Some form of multiplayer may or may not be added to overgrowth.


Based on this known fact, it was _absolutely_ valid to start this thread. Spamming multiplayer threads with random conversation unrelated to the topic will not make the threads disappear. Assuming the original poster (that's me) is unaware of the current state of the game and then lumping the post into the "LoLz CoDZ BunNiez" category is not a valid contribution to this post, the forum or to the dev team.

It would be interesting to see a thread about multiplayer that actually was aloud to develop into a conversation of ideas about what ways shapes and forms it could come in. Not about what it can't be, why it can't happen, whats more important than it, and that someone said 'maybe' so stop talking about it. :roll:

Imho - If you are uninteresting multiplayer, why post? If you are "bored" of reading about it, why read it? Not every thread is a personal soapbox. How are new ideas on the topic to be formed?

You can continue to gripe about the topic, but it would great to hear some positive ideas instead.

Think about it. :)

Re: Multiplayer. My personal plea to wolfire.

Posted: Thu Sep 15, 2011 5:02 pm
by Korban3
I said positive things. It might be implemented. It'd be cool to do co-op. I would like co-op.
But what forms can multiplayer come in?
A: You and your friend work together to kill AI.
B: You and your friend kill each other.
C: You and your friend work together to kill other friends.
D: You and your friend work together to capture a flag... and kill other friends.

Besides, the AI is becoming more and more like a player. It won't be quite equal, but look at how many things the player can do that the AI can't: Leg cannons and jumps at will (Soon to change), parkour. And that's about it. All multiplayer will be is more advanced enemies to fight. Co-op would be more valuable I'd think.
While OG deathmatch would net more sales, there will also be at least 6 months, ultra minimum, extra time developing that. If they went for the full multiplayer, I'd like to see it be an optional, free DLC sort of thing. And only be worked on after the main game is done. That way, folks who want the main game don't have to wait 1-2 years for it just because multiplayer is taking a while, and the multiplayer guys are getting it at the same time they would have as before.
It's not trolling. It's telling you that you are begging for what YOU MAY ALREADY GET!

Whining about not being agreed with doesn't mean that anyone who disagrees is a troll. Begging for a feature that would not be developed for a long time is also silly in the Apha stage. And we're still kinda early in that.

Re: Multiplayer. My personal plea to wolfire.

Posted: Thu Sep 15, 2011 9:06 pm
by polyoptics
That certainly is a narrow view of multiplayer korbane3! :)

I'm not sure if you are being sarcastic or not, so I won't try and explain the difference between fighting AI and humans. Instead, let me put it in a way you might understand: If co-op was an option for the single player game, would you prefer to share that experience with your friend or with AI?


Perhaps I have been overly sensitive on the subject, we are all entitled to our opinions. :)


Seeing as how the combat is so different than the usual game, I wonder if there is a type of arena style game play that can be as innovative?

Re: Multiplayer. My personal plea to wolfire.

Posted: Thu Sep 15, 2011 9:27 pm
by Korban3
Easy one first: Arena. I think that OVergrowth's characters and parkour will probably be enough to make arena fights amazingly unique among fighting games. Aubrey also made a few jungle gym prefabs a while back for the arena, just for awesomeness in-fight.
As for co-op, I would enjoy a friend, but if the AI is good enough to keep up, then that'll make me happy. This is where the lines between playing a game and socializing blur. I don't play a game to chat about the weather or stuff. That's what I visit my friends for. I play a game to have fun. While co-op with friends can bring more fun to a normally single-player game. I just don't see multiplayer that is beyond co-op doing much for OG just because of it's style of play. Just doesn't feel like a deathmatch sort of game.
But I find that studying AI as I play, or thinking about how I would make AI do something is very fun as well. That's because I'm a code nerd, but I still find it fun. But bad AI is not as fun to look at and learn about. If OG has AI that can do every single combat move that the player can, can do all the parkour the player can, and can follow the player I'd be amazed. If David could make the buddy AI capable of stealth and frontal assaults I'd be awestruck. If he could make AI that will listen to layer commands to flank, stay hidden, advance through cover, or do a number of other things I'd just have to not play another game ever again.
While it's a matter of preferecnce it's also a matter of risk vs reward. I can see co-op doing a good bit for OG, but getting it to work with 8-16+ human players would take a while. In the end, it's up to the devs. That's where a lot of these discussions go, and it's not surprising why.

Re: Multiplayer. My personal plea to wolfire.

Posted: Fri Sep 16, 2011 2:03 am
by Endoperez
polyoptics wrote:Imho - If you are uninteresting multiplayer, why post? If you are "bored" of reading about it, why read it? Not every thread is a personal soapbox. How are new ideas on the topic to be formed?
Answer: through discussion, and by clashing ideas and opinions. Opinion against is just as feasible as opinion for, and if only one side is present, the discussion dies.

I think "a personal soapbox" would be a thread in which someone speaks alone, and no one else has anything interesting to say, except to agree with the original poster. In a thread like that, very few new ideas are formed.

Re: Multiplayer. My personal plea to wolfire.

Posted: Fri Sep 16, 2011 9:19 am
by polyoptics
Korban3:

I agree, its hard to imagine 8-16 players fighting in fast pace style of OG without it getting really messy. Maybe I just havent thought of a good way for that to be setup though.

When I think about arena style play I think it works better on a smaller scale 1v1 2v2 3v3 seems like they would work best. I see OG playing a bit like a 3d multiplayer version of a 2D fighter, like say streetfighter for example, which could be VERY cool, definitely including parkour elements. I think with FPS style of deathmatch play, along the lines of CoD, it has the possibility to be uninteresting and standard, regardless of the unique attributes of OG.

Endoperez:
It seems from the beginning you are inherently against multiplayer and this, imho, is not conducive to the creation of ideas on that topic. Regardless, Maybe I have judged you too harshly, sorry for that. Feel free to contributed your own ideas to this thread. Hopefully some interesting thought on the implementation of multiplayer. :wink:

Re: Multiplayer. My personal plea to wolfire.

Posted: Fri Sep 16, 2011 11:45 am
by Endoperez
polyoptics wrote: It seems from the beginning you are inherently against multiplayer and this, imho, is not conducive to the creation of ideas on that topic. Regardless, Maybe I have judged you too harshly, sorry for that. Feel free to contributed your own ideas to this thread. Hopefully some interesting thought on the implementation of multiplayer. :wink:
Haha, got me there. I don't have much to add these threads, which is why I've tried to keep my posts about (or more often: against) short in this thread. If you haven't guessed it yet, I post too much, and usually the posts are uncomfortably long. :D

Re: Multiplayer. My personal plea to wolfire.

Posted: Fri Sep 16, 2011 12:26 pm
by Korban3
I'm in agreeance with Endo about clashing ideas. If someone says "I HAS A DREAM!" and everyone says "Oh, yeah that's cool." And no one goes against it, you end up with this guy:http://en.wikipedia.org/wiki/Jim_Jones
Jim fuckin' Jones. Personal soapbox describes his career perfectly. This sumbitch was sick.
Multiplayer on the other hand is not Jim Jones, although it can be bland and uninteresting.
I can't think of many really interesting multiplayer iterations of Overgrowth. I see co-op being pretty cool and successful, another form would be races. Those could be pretty cool too, especially if I decided to really put a lot of work into my mount idea. Other than those, it feels like multiplayer is unfitting.

Re: Multiplayer. My personal plea to wolfire.

Posted: Fri Sep 16, 2011 4:05 pm
by Endoperez
Korban3 wrote:Other than those, it feels like multiplayer is unfitting.
Multiplayer could work beautifully in a game that used content-specific controls (like Overgrowth), but where you could tell what the enemy can do earlier. Guns wouldn't work because the trigger-animation is really hard to notice. Slow (relative to bullet) projectiles might work if the animation incorporated big, easily recognizable movements. Close-combat might work if the moves were flashy.

An idea springs to mind. Actually, I originally thought it might be doable as a mod for Overgrowth, but I thought this up as a multiplayer (PVP) project and that isn't very likely right now.

Re: Multiplayer. My personal plea to wolfire.

Posted: Fri Sep 16, 2011 5:21 pm
by FamousCrayon
I thought when they first brought out the pre-order they established that there would be a multiplayer mode?

I'm rather concerned now :P

Re: Multiplayer. My personal plea to wolfire.

Posted: Fri Sep 16, 2011 9:48 pm
by Korban3
They said that they'd like to make co-op at least, but that it wasn't a 100% guaranteed feature. If anything has to be cut in development, multiplayer was higher on that list.
Endoperez, That actually seems like it would work for OG. As a mod of course. The motions are enough information for good players to get up a defence or evade, and it actually fits OG's style a little. I was actaully planning on attempting an Avatar-esque bending feature in my game. No derailing here, but that was a feature I'd love to try to make. That's also one of the only animes that I actually like. That and Gundam, although I haven't watched much of Gundam for a long while.

Re: Multiplayer. My personal plea to wolfire.

Posted: Sat Sep 17, 2011 4:21 am
by SuXoR
multiplayer is pretty blunt - it adds a new level of competition and difficulty, as no computer is going to be as smart or spontaneous as a human opponent. More challenging gameplay and non-repetitive content (if you consider super smash non-repetitive). At the very least you could play it locally with a few computers connected to a LAN network.

It also unlocks the hellhole of combat and physics glitch abuses that will dominate multiplayer games. All of the exploits of the engine, environment, and combat systems will likely make multiplayer very annoying unless wolfire constantly updates and patches the game. Also servers..

Will the game be ported over to xbox?

Re: Multiplayer. My personal plea to wolfire.

Posted: Sat Sep 17, 2011 9:04 pm
by Korban3
I doubt Overgrowth will ever hit consoles. Wolfire would need a big publisher and by the time they are well known enough to get one, the current console generation will be dead. I'm not even sure that the XBox will continue. I know that Sony and Microsoft have been enjoying their run, but Nintendo doesn't do much with console series, and I'm just wondering how long they can use the same console type and when the current generation will be replaced. Should be kind of soon right? I'm expecting Gears of War 3 and Dead Island to sort of be these sytems' dieing breath for some reason. Like Spyro 3 on Playstation or Dinosaur Planet for N64, which was never even released anyways. Frikkin' ported to Gamecube as a Starfox title. Anyone ever wonder why Starfox Adventures was SO un-Starfox?.

Re: Multiplayer. My personal plea to wolfire.

Posted: Sun Sep 18, 2011 3:53 am
by Endoperez
This is a custom engine. As far as I know, it hasn't been developed with consoles in mind.