Re: Multiplayer. My personal plea to wolfire.
Posted: Sat Sep 24, 2011 12:25 pm
I suppose you're right about the rolling and jumping. But what I'm looking at is not the behaviour so much as the technology: The player can jump and the AI can jump, it just doesn't know when to do it. That's the last piece really. The player can punch, and the AI can punch. The player can block an attack, do a throw and then have its enemy escape the throw, just like the player.
I didn't mean that you want to make it work like a player. It's a game, it's all Hollywood magic and fakery, so you just make it appear like it is intelligent (Which is what I mean when I say 'like a human' because you are right about the way people would play). If the AI can parkour after you, gang up on you in circles and form basic strategies, then it appears to be very intelligent until the player begins to breakdown its patterns. If a person plays another person the game changes entirely, but because of what's on the other end, not the technology. That's why I think PvP would be silly in OG in the first place. Co-op would be fine since it doesn't involve one human facing another and thus avoids those weird PvP techniques. Although I'm against PvP, I also stand by the fact that you would not have to rewrite your entire combat system just to balance it. The only way to really balance PvP would be to put weird and awkward limitations on the gameplay. If the game is balanced in single player, and co-op, but not in PvP then the game's combat system isn't the problem nor does it need rewriting.
I didn't mean that you want to make it work like a player. It's a game, it's all Hollywood magic and fakery, so you just make it appear like it is intelligent (Which is what I mean when I say 'like a human' because you are right about the way people would play). If the AI can parkour after you, gang up on you in circles and form basic strategies, then it appears to be very intelligent until the player begins to breakdown its patterns. If a person plays another person the game changes entirely, but because of what's on the other end, not the technology. That's why I think PvP would be silly in OG in the first place. Co-op would be fine since it doesn't involve one human facing another and thus avoids those weird PvP techniques. Although I'm against PvP, I also stand by the fact that you would not have to rewrite your entire combat system just to balance it. The only way to really balance PvP would be to put weird and awkward limitations on the gameplay. If the game is balanced in single player, and co-op, but not in PvP then the game's combat system isn't the problem nor does it need rewriting.