Posted: Sat Jul 29, 2006 1:40 am
Ah ha ha ha, that's very clever zip.
Anyways, I think there should definitely be another critical state for Lugaru 2, preferibly two if you're talking about multiplayer.
You should automatically (or better yet, manually have to) recover after being knocked out for a short 40 seconds, during multiplayer matches (which may just involve increasing the effects of temporary damage to keep you on the ground for longer amounts of time. Though I think you still need a more defined "knocked out" state, where you can only recover after some help by your friends).
And instead of dying after getting slashed with a knife or sword you should be in a temporary critical state (before you bleed to death), where you appear completely dead because your breathing and pulse is weak. This would allow others the opportunity to pick you up and take you to that medic's tent that Renegade was talking about (which would be, hella fun by the way). Also, since the movement system allows it, you automatically fight poorly when you're tired, that's a nice touch. And again, I've never played SOS but crawling around on the ground would be awesome.
Now for team deathmatch, that would be fairly useless, since those games are all about killing, dying, respawning and killing. But for those "survival" modes where it's all about staying alive and not so much killing as it is about completing the objective, is where all these healer's huts and saving people would come in handy. Otherwise, you get stuff like Counter-Strike where you're either trying to completely wipe out the opposing team, ignoring the objective or are waiting most of the round on a camper because you happened to be the one who got sniped at the very start of the match with no way to get back in. (I need some shock paddles or CPR for that game, hey it's the only thing that keeps me playing Battlefield2 rather than 1942...)
Anyways, I think there should definitely be another critical state for Lugaru 2, preferibly two if you're talking about multiplayer.
You should automatically (or better yet, manually have to) recover after being knocked out for a short 40 seconds, during multiplayer matches (which may just involve increasing the effects of temporary damage to keep you on the ground for longer amounts of time. Though I think you still need a more defined "knocked out" state, where you can only recover after some help by your friends).
And instead of dying after getting slashed with a knife or sword you should be in a temporary critical state (before you bleed to death), where you appear completely dead because your breathing and pulse is weak. This would allow others the opportunity to pick you up and take you to that medic's tent that Renegade was talking about (which would be, hella fun by the way). Also, since the movement system allows it, you automatically fight poorly when you're tired, that's a nice touch. And again, I've never played SOS but crawling around on the ground would be awesome.
Now for team deathmatch, that would be fairly useless, since those games are all about killing, dying, respawning and killing. But for those "survival" modes where it's all about staying alive and not so much killing as it is about completing the objective, is where all these healer's huts and saving people would come in handy. Otherwise, you get stuff like Counter-Strike where you're either trying to completely wipe out the opposing team, ignoring the objective or are waiting most of the round on a camper because you happened to be the one who got sniped at the very start of the match with no way to get back in. (I need some shock paddles or CPR for that game, hey it's the only thing that keeps me playing Battlefield2 rather than 1942...)