Overgrowth combat mechanic idea: poisons
Re: Overgrowth combat mechanic idea: poisons
How did it come to being about tanks, anyway?
Re: Overgrowth combat mechanic idea: poisons
Because all cool ideas don't work.
Re: Overgrowth combat mechanic idea: poisons
D-D-D-D-D-DERAILED! BITCH!
God, I love this forum.
God, I love this forum.
Re: Overgrowth combat mechanic idea: poisons
I feel sorry for BionicleMan.
Re: Overgrowth combat mechanic idea: poisons
Who? Oh, the original poster. Yeah, it's pretty rough having your thread D-D-D-D-DERAILED.
-
- Posts: 12
- Joined: Mon Dec 26, 2011 9:58 pm
Re: Overgrowth combat mechanic idea: poisons
since when is this assassins creed bunnies edition?BionicleManF wrote:-from needles attached to the hand-
true, poison could be used for delayed kills. jump in, enemy stunned, stab, enemy confused, jump away, he doesn't know where you are. and you can watch him go slowly. he wanders out into the guard crowd, and strikes fear into the hearts of other guards, they fight less efficiently, KO easier, instead of going for backup they run like hell- you already have so many ideas with just that! i mean, if you witnessed a fellow guard die out of nowhere right in front of you, wouldn't you fight less efficient? i rest my case.
Re: Overgrowth combat mechanic idea: poisons
Blowpipes and poison darts