There's nothing wrong with freely attacking, but it isn't in Overgrowth. It would not have any use when enemies aren't near,
I can already freely block out of combat range, why disable attacks but not blocking. It limits my ability to attack, because that is all the ends up happening. Not being able to swing or attack freely means I am not playing the game unless the computer LETS me play by being within range of something.
If you advertise this as an action game, but only allow the player to attack when the game lets me play then the game is playing the player not the player playing the game.
This current system makes the player into and observer, not a player.
If holding LEFT CLICK REALLY MAKES YOU FEEL LIKE YOU DID SOMETHING KNOW YOU ARE WRONG & AUTO ATTACK DETERMINED WHETHER TO ATTACK OR NOT, YOU JUST LET THE COMPUTER AUTO ATTACK FOR YOU BY HOLDING LEFT CLICK.
It would be nice, if developer enabled player to choose whether or not he wants to use features like locking onto targets and determining attacks based on distance from target... I guess it would make everyone happy that way and I personally would like to actively choose what move I will use next rather than let computer choose a move based on my distance from target.
Exactly.
Also you can't actually block everywhere. it is just 1 flinch animation
I can block anywhere and if there isn't and incoming attack the character will still guard. That is blocking.
just can't work.
Yes it can.
High/Low Punch and Kick would be determined by stance not directional; controls.
I wouldn't want a combo to be like left right jab jab jump or something like in Tekken where it is only 2d. I need it to make real sense in a 3d enviroment. Such as:
MB1 = Jab
MB2 = Kick
MB3 = Block
MB4 = Grapple
So as a fluid combo I could, Jab Jab, Kick, Spin kick, Sweep, Grapple, Toss, Jump to flying kick.
This would like like MB1, MB1, MB2, Hold MB2 for .2second + release, Shift + MB2, MB4, Hold MB4 for .2 seconds to perform toss, Space, While in air MB2 (While at the same time using the movement keys to reposition my attacks to come from different angles)
Otherwise the combat = HOLD LEFT CLICK, DIRECTION DIRECTION DIRECTION, AM I HOLDING LEFT CLICK HARD ENOUGH? MAYBE IF I MOVE HERE, O WELL TRY AGAIN, HOPE THE COMPUTER DOESN'T GET THE TARGETS CONFUSED AGAIN (DIRECTION KEYS CONFUSE ATTACKS MAKING THE WHOLE COMBAT SITUATION A BIG MESS)
Same is true in fighting games. Overgrowth aims to do fighting differently, so it does some things differently.
It doesn't do fighting differently, IT ONLY GIVE ME LESS CONTROL THAN I WOULD HAVE IN AN AUTO ATTACKING MMO.
I COULD JUST PLAY AN MMO INSTEAD WITH THE CURRENT COMBAT SYSTEM THEY ARE THE SAME THING. THE ONLY DIFFERENCE IS THAT THE COMPUTER DECIDES WHO TO ATTACK NOT YOU, THAT IS COMBAT DONE WRONG, WRONG WRONG WRONG.
He asked for more complexity, not a ridiculous amount of complexity. At most, he only said block and grapple should be separate, not that every possible animation needs its own button.
Exactly.
he wanted to do all attacks and blocks himself and i made just a example how ridiculous amount of complexity it is.
Your example is ridiculous, not the complexity.