Overgrowth Overview

Anything related to Wolfire Games and/or its products
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Prelder
Posts: 2
Joined: Tue Jan 31, 2012 11:26 pm

Overgrowth Overview

Post by Prelder » Mon Feb 06, 2012 9:17 pm

I've made a short video overview of Overgrowth in it's current state. This is not a review but rather a broad look at the game and how it plays, helping those unsure about it decide if they want to invest their money or not.

Please bear in mind that the game is in alpha development and as such everything is subject to change (and improvement).



Thanks for watching and checkout Wolfire's own channel for a more in-depth look at the individual features.

confused
Posts: 53
Joined: Mon Sep 19, 2011 6:12 pm

Re: Overgrowth Overview

Post by confused » Tue Feb 07, 2012 12:28 pm

hi there, nice introduction!
i always enjoy to hear the british accent :P

To fix some of the issues you were having you need to use the "calculate shadows" and the "calculate nav-mesh" buttons in the second and third tab of the editor.
Also good job on showing that the bare fist combat is quite challenging ^^

Prelder
Posts: 2
Joined: Tue Jan 31, 2012 11:26 pm

Re: Overgrowth Overview

Post by Prelder » Tue Feb 07, 2012 6:53 pm

Thanks for that information, I wouldn't want to misrepresent the quality of the game. I've made the amendments in the video description and given you credit. :D

Admittedly the combat didn't go as smoothly as I'd have liked but I'm glad you found some entertainment in my failure. :wink:
I like Overgrowth and will probably do more videos of it in the future so I'll have to try to redeem myself then. Ha ha.

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