Suggestion: Rabbit Hearing

Anything related to Wolfire Games and/or its products
whiterabbit
Posts: 34
Joined: Sun Oct 01, 2006 4:37 am

Suggestion: Rabbit Hearing

Post by whiterabbit » Sun Oct 01, 2006 4:52 am

I have been playing Lugaru 1 extensivly as of late and have become very interested in lugaru 2 as the first game was absolutly incredable, anyway enough ass kissing.

I was reading through the game description just now on the Wolfire game website for lugaru 1 and i noticed the bit about
"..Or kill by stealth , but be very careful as to clean you blade after killing a wolf or it may smell blood. or step quitely when sneaking up on rabbits as they have acute sence of sound..."
or something to that effect anyway this gave me an idea.

In lugaru 2 instead of enemys just appearing on the minimap, perhaps Turner (or whoever it is you play) uses their acute sence of sound to detect enemys.
so that other "creatures" don't show up on the map unless they are making noise, those creatures that are merely walking can only be detected nearby on the minimap , however those running can be detected further and those fighting even further still.

Alternativly you could do away with minimap detection altogeather.
Try this on for size. you would only need one more key on the keyboard bound (which isn't too much to ask) but when this button is held down, turner stops what he's doing , is completely still and perks up his ears.
when in this "mode" you can "see" sound waves and where they are coming from the closer the enemy is the stronger the waves are and the louder the activity the more erractic the waves appear.
running would appears as a reletivly flat "wave" while combat would appear jagged.

Heres hoping you like the suggestion :)

James M
Posts: 49
Joined: Sat Jun 17, 2006 4:33 am

Post by James M » Sun Oct 01, 2006 6:05 am

No need to add another key for that feature, that could simply be his default when standing still. I like the idea though.

User avatar
leDoOd
What custom title?
Posts: 777
Joined: Fri Feb 11, 2005 10:25 am
Location: The Q Continuum
Contact:

Post by leDoOd » Sun Oct 01, 2006 8:51 am

This was suggested in the "Random Idea Dumping Thread" by yours truely. :P

Something like if it were pitch black and hearing took over (like basic white shapes appeared whenever he heard a noise) would be sweet.

whiterabbit
Posts: 34
Joined: Sun Oct 01, 2006 4:37 am

Post by whiterabbit » Mon Oct 02, 2006 2:56 am

that would be kinda neat , a kinda weird night sight thing , could add alot of fear factor to fights where the enemy is really quite.
imagine seeing this white flash of a roundhouse to the face and then suddenly it's all dark again.

ninja gekos anyone ?

User avatar
Colicedus
forom-muppat-yoda
Posts: 2592
Joined: Thu Aug 10, 2006 4:57 am
Location: Where ever your mind takes you

Post by Colicedus » Mon Oct 02, 2006 5:37 am

There-needs-to-be-Blinding-Effects.
If-Lets-say-a-dagger-hits-yopu-in-the-eye/a-poson-gets-in-youre-eye/a-two-Creepy-rabbits-gets-there-groves-on/ETC

Things-go-black.
then-this-System-kicks-in.

whiterabbit
Posts: 34
Joined: Sun Oct 01, 2006 4:37 am

Post by whiterabbit » Mon Oct 02, 2006 5:28 pm

that would also be awesome coli :D

Sartan
Posts: 125
Joined: Thu Dec 15, 2005 6:34 pm
Contact:

Post by Sartan » Mon Oct 02, 2006 7:11 pm

Hearing is great, but kicking out sight while it happens seems illogical. Can't he keep his eyes open at the same time?

Albab
This title is part one ...
Posts: 674
Joined: Wed Mar 23, 2005 10:26 pm
Location: Somewhere on the interweb
Contact:

Post by Albab » Mon Oct 02, 2006 10:21 pm

He's listening REAALLLLY hard. xD the blindness thing seems pretty cool, though.

wormguy
Posts: 685
Joined: Sat Oct 08, 2005 9:59 am
Contact:

Post by wormguy » Tue Oct 03, 2006 6:41 pm

Albab wrote:He's listening REAALLLLY hard. xD the blindness thing seems pretty cool, though.
...That might get overly difficult.

User avatar
leDoOd
What custom title?
Posts: 777
Joined: Fri Feb 11, 2005 10:25 am
Location: The Q Continuum
Contact:

Post by leDoOd » Tue Oct 03, 2006 7:04 pm

Yeah... well...

Image

I don't think Turner could survive with eyes after something of this calibur.

zatoichi
Posts: 577
Joined: Mon Feb 20, 2006 6:32 pm
Location: Ithaca NY
Contact:

Post by zatoichi » Tue Oct 03, 2006 8:27 pm

that cat is.... ah! why don't my cats do that? damn ninja cat.....

User avatar
Renegade_Turner
Gramps
Posts: 6942
Joined: Tue Sep 27, 2005 11:59 am

Post by Renegade_Turner » Thu Oct 05, 2006 4:32 pm

That is...awesome..

User avatar
BunnyWithStick
Gramps, Jr.
Posts: 4297
Joined: Mon Dec 05, 2005 12:14 am
Location: New Zealand

Post by BunnyWithStick » Thu Oct 05, 2006 5:38 pm

And I've even seen that before… Somewhere…

Zantalos
The Postman
Posts: 1589
Joined: Thu Feb 23, 2006 10:43 pm
Location: Santa Clara,CA

Post by Zantalos » Thu Oct 05, 2006 6:02 pm

I think that would only hurt his ears, not his eyes. Your eyes are protected enough inside your skull that damage not directly to it, shouldn't do that much harm. If you got hit in the eye somehow, then you wouldn't be able to see out of it for a while (because it'd hurt too much to open). But, If you just got kicked in the side of the head, your eyes should be fine, what would happen is that you'd be deaf for a little while. Your ears are much more susceptible to this kind of blunt damage.
Last edited by Zantalos on Thu Oct 05, 2006 6:19 pm, edited 2 times in total.

User avatar
leDoOd
What custom title?
Posts: 777
Joined: Fri Feb 11, 2005 10:25 am
Location: The Q Continuum
Contact:

Post by leDoOd » Thu Oct 05, 2006 6:09 pm

It was a joke.

Post Reply