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Black Shades: Invasion

Posted: Thu Aug 05, 2004 1:03 am
by Touque Guy
I'm hacking together a "mod" for Black Shades called Invasion. It will basically replace the idea of assassins and zombies with aliens, all types of aliens.

This is pretty much a total conversion. Only a couple weapons (pistol, shotgun) will stay.

I don't have any information other than this at the moment, because I am waiting for the OS X source to be emailed to me.

Posted: Thu Aug 05, 2004 2:53 pm
by Lugaruman100
Very cool. Will this game have the same graphics as black shades or are you going to inprove it?

Posted: Thu Aug 05, 2004 4:26 pm
by Touque Guy
Well I might as well try some new models of people. Maybe I'll just use the ones from Soul Of Steel. But definitely improved graphics for aliens.

Posted: Thu Aug 05, 2004 5:31 pm
by Lugaruman100
What about the backrounds. Are there any trees or hill's. Or are there just citys and stuff?

Posted: Thu Aug 05, 2004 6:07 pm
by Touque Guy
It will retain the original city setting, seeing as how it is built into the game.

Posted: Thu Aug 05, 2004 6:28 pm
by zip
I don't think the SOS models are compatable because the bone structure wouldn't match the animation data... and the rendering engine may not even be compatable.

Posted: Sat Aug 07, 2004 9:00 am
by excalibur
either way that is cool.

Posted: Sat Aug 07, 2004 6:50 pm
by Touque Guy
zip wrote:I don't think the SOS models are compatable because the bone structure wouldn't match the animation data... and the rendering engine may not even be compatable.
Well what if I made a new skeleton for the new aliens?

Posted: Sun Aug 08, 2004 12:11 pm
by zip
I think it would require propriety Wolfire tools.. ask david maybe he would let you use them.

Re: Black Shades: Invasion

Posted: Thu Oct 21, 2004 8:49 pm
by Razor7
Touque Guy wrote:I'm hacking together a "mod" for Black Shades called Invasion..
well? whatever happened to the development of this? I would love to see this in action, any screenshots or anything?

#HM#Razor7

Posted: Thu Oct 21, 2004 9:38 pm
by zip
It seems that the "mod" is pretty much "dead".

Posted: Tue Nov 23, 2004 9:55 pm
by Razor7
poop

Posted: Fri Dec 10, 2004 1:04 pm
by The Spoon
Razor7 wrote:poop
Right, seeing this seems to be rather dead, do you think you could dispose of the corpse, David?
Edit: or at least lock it away?

Posted: Wed Dec 15, 2004 8:37 pm
by Nayr
1) stop beating a dead horse
2) the sos models aren't compatible. Two very different game enginges.