In game Movie ideas for lugaru 2

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Colicedus
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In game Movie ideas for lugaru 2

Post by Colicedus » Sat Mar 24, 2007 8:59 pm

after hearing the music track demos for Lugaru 2, and looking back at Lugaru I was just thinking about how much drama and heartstrings David could pull.

Lugaru Seems more like an interactive Comic book / Graphical Novel in the conversation sequences. Not saying its a bad thing, because at least you get the story to the point, unlike some games where you have to sit though annoying movie sequences that just take too long. However. Although the text explained Turners emotions while seeing his dead wife and child, I think in the Sequel there could be more actions like Turner Gritting his teeth while tears roll down his nose and getting a close up, showing his ruffled fur, and the typical redness of the eyes though his fur.

at the moment Turner sounds like a Vengeful psychopath with a good cause. I really think there should be after killing a boss, a flashback of some of the boss's and major events in lugaru, but with Phenix engine Graphics and more movement and animation.

Not saying David would not do that, but I just though I should stress how
it could help the story telling a little more.

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Post by Kalexon » Sat Mar 24, 2007 10:57 pm

I really think there should be after killing a boss, a flashback of some of the boss's and major events in lugaru, but with Phenix engine Graphics and more movement and animation.
Umm, so we should have Ghost Turner or something? I don't mean to sound like an ass hole but I don't know, that doesn't seem all that original.

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Post by Zantalos » Sun Mar 25, 2007 1:33 am

What do you mean by ghost Turner? I can only assume that Colicedeus is talking about Turner having flashbacks after "special events" that link the story back to the original, like showing you the fight with the alpha wolf, and your wife being dead and all.
Not a bad idea since most people are going to be playing straight from Lugaru 2 and have no clue as to what has happened in the story so far, which is kinda alot.

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Post by Colicedus » Sun Mar 25, 2007 5:04 am

Zantalos wrote:What do you mean by ghost Turner? I can only assume that Colicedeus is talking about Turner having flashbacks after "special events" that link the story back to the original, like showing you the fight with the alpha wolf, and your wife being dead and all.
Not a bad idea since most people are going to be playing straight from Lugaru 2 and have no clue as to what has happened in the story so far, which is kinda alot.
Hit the Nail on the Head with the hammer Zan.

One more thing...
When Turner Left to fight the First boss, it was not until He meets the boss that you realize Ts armor was stolen!

I could Just Imagine this seen:

Turner Makes a mad Dash to the Village. He Slides down the hill just behind the start of level 1. He Looks around the Village, sort of Puffed and frightened.

He walks further into the town, looking cautiously.
Then, he spies the lookout Ruins. April is not there.
"April?... April! Sweetie, are you there?"

Hurrying to the Ruins he spots the three Bunnyss's bodies...
"My... NOOO!" (not Direct quotes but yea)

Turner feels the cold wind though the shattered county side.
The Tears rolled down his face. There is a Groaning sound... Followed by a really not so pleasant screaming cry.

Falling from a window/rolling out of the bushes/ something similar, Jack Groans from the Wall next to him.

Turner walked over to Jack and Squats eye to eye with him.
The Historical conversation is spoken. Turner Claps Jack on the shoulder and Stands up. his knees are weak with Sorrow and Trembles.

He walks back to his looted house.
He looks around. It is empty. everything of value is taken away.
Turner walks to his bedroom/Dresser. His Dagger and his armor were looted.

Still in tears he punches the dresser. Flakes of wood are sent a scatter.
"You bastards!" He yells out, screaming Bastards like that guy who says "this... is... SPARTAN" and "RED SAUSE ON PASTA"

He walks out and Follows there Trail

What do you guys think of that as a seen from the Phenix engine?

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Post by BunnyWithStick » Sun Mar 25, 2007 5:19 am

Great! That's what I think.

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Post by Renegade_Turner » Wed Apr 04, 2007 8:10 pm

How about we have an action game that focuses on martial arts rather than pre-organised cinematics that I will watch once and never again?

I'm not here for rambling cut-scenes or CGI cinematics. I'm here for kicking ass. Kicking ass does not include watching cinematics.

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Post by BunnyWithStick » Wed Apr 04, 2007 8:21 pm

…says the guy who most likely yelled out for joy as much as any other when Dialogues were found out to work perfectly. :P

What Colicedus said wasn't some kind of advanced cinematic sequence, it was a pretty basic one, it's not hard to do, and if you bothered with dialogues, you can bother with this. Not necessarily cutscenes from the past, but definitely cutscenes.

Pretty much all games have basic cinematics a lot like that and they don't focus primarily on them!

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Post by Renegade_Turner » Wed Apr 04, 2007 8:39 pm

I didn't bother with dialogues. I didn't try to make any dialogue for Lugaru. I didn't try to make levels. I just played the game.

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Post by BunnyWithStick » Thu Apr 05, 2007 3:12 am

Technically, that's not relevant.

The point is, dialogues are important for a good game, or at least a fun one.

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Post by GaGrin » Thu Apr 05, 2007 4:39 am

Not really.

They make the plot much clearer and if done well can increase the drama of a scene - but they are in no way required for a fun game.

Besides which - I think we will be getting cut-scene like dialogues in the game; I believe it was Jeff who said they are planning on a Broken Sword-esque conversation interface.

That lends itself to cutscenes very well.

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Post by BunnyWithStick » Thu Apr 05, 2007 6:51 am

GaGrin wrote:…but they are in no way required for a fun game.
I said "Important", not necessary, IM-POR-TANT <insert tater song here>.

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Post by Colicedus » Thu Apr 05, 2007 7:19 am

Boil em mash em stick em in a stew! FTW

Now...

Since I am into Camera angles and filming, and included with the greatest game in the world (L2) I will appreciate this game a hell of a lot if it dose!

Plus Ren, I thought you were all into the story telling thing as well...
Filming/cutseens are just another means of that. :|

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Post by Renegade_Turner » Mon Apr 09, 2007 8:19 am

I am into story writing and it is one of my hobbies, but I do not always want it in every single game I play. For certain games it is important, such as Final Fantasy or Deus Ex, but we're not talking about those games.
I loved Lugaru because it was action focused, but with enough of a slim plot to keep it going. The plot is just a small vessell to float the action upon.
Well that would be my opinion. I will still love the game regardless of what direction it takes. I'm confident of that. Lol I love being a feckin' annoyance.

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Post by invertin » Mon Apr 09, 2007 11:44 am

Since everyone is going to be making mods anyway, it doesn't matter what the storyline is, cause if you don't like it you can mod your own in.

Actually, I think that L2 will have no storyline, andyou just go round the island doing whatever the hell you want. The storyline is whatever you do. If you become the enemy of the rabbits and somehow team up with the wolves, thats the storyline, if you fight to destroy the wolves once and for all, thats the storyline.

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Post by Zantalos » Wed Apr 11, 2007 10:26 pm

Hmm, I'm not so sure about the whole do whatever you want thing, because those kind of games usually turn out to be pretty unsuccessful commercially and they just feel sort of pointless to play through. It's like, Gothic 3 and... what's another game that let's you do- I don't know. Like, maybe a small cult audience will follow these games around but really, who will really invest all their time playing the game over and over again killing all the wolves, killling all the rabbits, killing everyone, doing whatever they want, it will just be us doing that. You have to really think a game is fantastic that you can just make up your own storyline for it, and not feel you're just wasting your time.


But successful games can put these things together like Fallout 2 or Oblivion did. I mean, you can still do whatever you want in those games, sort of, well at least the ignoring plot and running off killing all the good guys thing. But what's great is that you still have some kind of ultimate goal or mission statement that you know will have a good set of scripted missions or quests that finally end in some kind of boss or end scene that makes the game feel like time well spent. If that makes sense.

I think having a storyline in Lugaru 2 will be a good thing. The Lugaru world isn't like some generic medieval fantasy game where you just rescue the girl in the end, it has a pretty interesting world behind it. It's set in the future where mankind has dissapeared or something and animal life have evolved into sentient beings, but's that just the background history. The story thus far is about a pretty awesome hero that starts as a humble fighter who is quickly hurled into a plot where the raiders have joined with the wolves and the wolves have joined with the rabbit council who have developed a scheme of rabbit self sacrifice to feed the wolves... wierd. So you kill the raiders, kill the wolves, dethrone the king, then retire as king because you're still feeling messed up about your family being dead and all and... I really want to see how this story progresses and what happens next. Will the balance be restored!?

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