Oh no, you figured out my secret animation technique!Renegade_Turner wrote:The silly gyrating motions probably did it. Like GaGrin touched upon in his post, it kinda looks like he's got ants in his pants or something.
Wolfire Development Blog - Part 3!
It looks like you created a rag doll body to randomly move and twist its body then had it remember what it did exactly to move the farthest distance and then taught it what to remember so it could repeat the best movements it made for better results and then you had it do this for 100 hundred times until it got to generation 100. You did this for 100 separate individuals.
I have heard of people animating a crawl movement, but I have never heard of creating a program to teach itself how to crawl. This is amazing, like, wow are you going to do the same thing to teach it how to do things like rolling and tumbling? It's so cool, like something out of a science fiction novel how you teach your game how to animate themselves. This is going to blow people minds when they see this. They evolve, that's so unbelievable, so awesome, how!
I have heard of people animating a crawl movement, but I have never heard of creating a program to teach itself how to crawl. This is amazing, like, wow are you going to do the same thing to teach it how to do things like rolling and tumbling? It's so cool, like something out of a science fiction novel how you teach your game how to animate themselves. This is going to blow people minds when they see this. They evolve, that's so unbelievable, so awesome, how!
If you are interested in this idea you should check out Karl Sims' virtual creatures. He did some groundbreaking work in this area back in 1994, but I haven't seen much other related work since then.
I posted on the blog about another game-related project I was working on.
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Thanks for the link David. Those virtual creatures are so cool. It doesn't seem realistic at all that someone can program creatures that evolve their own behaviors and mutations but here it is. I think the most awesome part is that he says it can be even easier to evolve creatures to accomplish tasks than to design creatures manually. Man, the swimming creatures were so cool in that video.
I made another video with some more evolved behaviors.
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