Wolfire Development Blog - Part 3!

Anything related to Wolfire Games and/or its products
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Ragdollmaster
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Re: Wolfire Development Blog - Part 3!

Post by Ragdollmaster » Sat Oct 18, 2008 9:12 pm

Kalexon wrote:Is it just me or does #6 look like a bread knife?

Yes, it was affectionately nick-named the "Elongated Kitchen Knife Of Doom" when it first came out ^^

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Chainsaw man
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Re: Wolfire Development Blog - Part 3!

Post by Chainsaw man » Sun Oct 19, 2008 8:32 am

*Teehehe!* :lol:

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BunnyWithStick
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Re: Wolfire Development Blog - Part 3!

Post by BunnyWithStick » Sun Oct 19, 2008 8:44 pm

Bread knives have serrated edges like a saw, silly.

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Lotus Wolf
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Re: Wolfire Development Blog - Part 3!

Post by Lotus Wolf » Tue Oct 21, 2008 12:42 am

Not mine, it actually kinda looks like that one...

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BunnyWithStick
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Re: Wolfire Development Blog - Part 3!

Post by BunnyWithStick » Tue Oct 21, 2008 7:16 am

Then yours is stupid, stupid! :P

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Lotus Wolf
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Re: Wolfire Development Blog - Part 3!

Post by Lotus Wolf » Tue Oct 21, 2008 1:21 pm

:lol:

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Chainsaw man
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Re: Wolfire Development Blog - Part 3!

Post by Chainsaw man » Tue Oct 21, 2008 8:41 pm

Well if you sharpen a knife right t can make flesh jump right out of its skin, why not bread?

Derakon
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Re: Wolfire Development Blog - Part 3!

Post by Derakon » Tue Oct 21, 2008 9:30 pm

Random brain firing: rocks as improvised throwing weapons.

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Lotus Wolf
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Re: Wolfire Development Blog - Part 3!

Post by Lotus Wolf » Tue Oct 21, 2008 9:41 pm

Hey!!! thats good!!!!! prolly would do damage equivalent to a standard punch. but it would be good for knocking them over or stunning them. that was good...!

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BunnyWithStick
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Re: Wolfire Development Blog - Part 3!

Post by BunnyWithStick » Tue Oct 21, 2008 9:43 pm

Almost every game that has a rock as an item allows you to throw it to do damage. But if OG doesn't have this feature, I'd be rather annoyed, so…

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Lotus Wolf
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Re: Wolfire Development Blog - Part 3!

Post by Lotus Wolf » Tue Oct 21, 2008 9:55 pm

I dont know, i think overgrowth will be REALLY great, and if you can't throw rocks like stupid kids, then it wont take away from the game. But it would still be cool to throw rocks like children...

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Count Roland
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Re: Wolfire Development Blog - Part 3!

Post by Count Roland » Tue Oct 21, 2008 11:47 pm

If you're going to have them as throwing weapons why not have them as improvised bludgeoning weapons as well.

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Lotus Wolf
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Re: Wolfire Development Blog - Part 3!

Post by Lotus Wolf » Tue Oct 21, 2008 11:58 pm

is it just me, or did he put that twice?

Using them to hit people with would be cool too.

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Chainsaw man
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Re: Wolfire Development Blog - Part 3!

Post by Chainsaw man » Wed Oct 22, 2008 9:25 am

The Greatest weapon in the world whont save you from having your brains bashed in by a rock from the back.

One thing that would be epic is a sack full of coins used to assasinate some one, the model could be called 'blood-money'.

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Ozymandias
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Re: Wolfire Development Blog - Part 3!

Post by Ozymandias » Mon Nov 10, 2008 12:23 pm

(terrain texturing)

I can't help but notice someone mentioned Starsiege: Tribes and Tribes 2 (Mighty183)

Will that how texturing work in this?I remember in Hammer (hal life 2) you just picked 1 texture and added decals to try to make it interesting, but in Tribes 2 you got a pallet of different textures you could "paint" onto the terrain at your will.

Not only that... Guys... Tribes 2 had an IN GAME EDITOR that knocked my socks off. I could be going about a level (or should I say map?), merrily, then any time I want I can just hit Alt+E (I think that's what the combo was) and then the level editing menus would pop up. Will I be able to do something like that in Overgrowth?

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