Wolfire Development Blog - Part 3!

Anything related to Wolfire Games and/or its products
wormguy
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Post by wormguy » Thu Jul 19, 2007 7:22 pm

That is major league awesome.

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Zaphon
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Post by Zaphon » Thu Jul 19, 2007 7:37 pm

Oh wow! I can honestly say that is one of the most delicious skies I've seen in a game.
Everything moves so beautifully!

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BunnyWithStick
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Post by BunnyWithStick » Thu Jul 19, 2007 7:55 pm

Yeah…

You might want to tweak it a bit though, it looks a bit fish-eyed and it needs a few dense clouds to go with it. Other than that, looks great!

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Colicedus
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Post by Colicedus » Thu Jul 19, 2007 8:15 pm

It reminds me of a a movie of Armageddon.
The darkened ground, and the heavenly sky, you just expect angles to come from the sky and harvest the last living souls.

Not that I am religious or believe in that stuff, its just a way of putting it into a way I can describe it...

I think everyone here would give up there girlfriend to get this game once it is done...

What computer specs are you running it on?

Edit: I have a New Q:

Is that what the ground is going to look like without Grass shaders?

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Nazgul11
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Post by Nazgul11 » Fri Jul 20, 2007 2:48 am

Colicedus wrote:I think everyone here would give up there girlfriend to get this game once it is done...
lol! :lol:
David wrote:I put up a youtube video of it in timelapse, but it got pretty messed up by the compression.
:shock: That looks amazing! Like Zaphon said, I think that might be one of the best looking skies I've seen in a game. Was that sped up, or was that moving in real time?

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BunnyWithStick
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Post by BunnyWithStick » Fri Jul 20, 2007 4:42 am

David wrote:timelapse
You. Read. Now.

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Nazgul11
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Post by Nazgul11 » Fri Jul 20, 2007 2:16 pm

BunnyWithStick wrote:
David wrote:timelapse
You. Read. Now.
Right... missed that somehow, sorry. :P

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Swordarm
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playability ?

Post by Swordarm » Sun Jul 22, 2007 8:40 am

question: i really like that the game looks better and better with every new blog update, but which gameplay mechanics are included at the moment ?
You can run and jump around, but what else ?

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Post by Ultimatum479 » Sun Jul 22, 2007 10:39 am

Due to the way David's implementing movement, I think running is probably tougher than attacking. :P Unless that same "intelligent movement" concept is being applied to combat...which would be awesome.

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Makrond
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Post by Makrond » Sun Jul 22, 2007 7:52 pm

Well, yeah... procedural animations for combat would mean that your moves could be affected by your condition...

I think I read somewhere that David is thinking of putting in bandages/splints to staunch bleeding, preventing you from losing more health, and to allow bones to set properly, so you don't walk around like some guy with cerebal palsy, so it would be cool to have a splint on your arm, which makes that arm move stiffly, or makes you run awkwardly/limp if it's on your leg. And then there's the whole thing of spinning backhands with a splint... owch. (Imagine getting hit in the side of the head with a piece of slightly padded 2x4... especially by someone with Turner's strength... :shock:)

EDIT: Knew I forgot something...

DAMNOMFGFWTFBBQZOMGGAHHHAAH! That sky is the best sky I've ever seen... even better that it's slightly faster than a normal skydome.

Nice work David. And I know it's been said, but, could we just get a teeny little tech demo where we can run around? Pwetty please with sugar, and ice cream, and cherries, and many other sweet things on top?

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Grayswandir
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Post by Grayswandir » Sun Jul 22, 2007 10:05 pm

I think its cool that you're adding all these things David, but what kind of system requirements are there going to be?

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Colicedus
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Post by Colicedus » Mon Jul 23, 2007 2:01 am

From what I understand, its going to be graphics so good that it will cause an Xbox to crash.

Its going to have graphics so good nobody will be able to play it :P
(not really, just feel like being a jerk)

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Post by David » Mon Jul 23, 2007 2:36 am

The detail level will be scalable, so it will run on most systems at various detail levels.

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Renegade_Turner
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Post by Renegade_Turner » Mon Jul 23, 2007 5:23 am

David wrote:*Stuff that made everyone very happy.*

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BunnyWithStick
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Post by BunnyWithStick » Mon Jul 23, 2007 6:15 am

*except people who remember that already being mentioned about a year or more ago*

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