Wolfire Development Blog - Part 3!

Anything related to Wolfire Games and/or its products
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GaGrin
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Post by GaGrin » Wed Nov 21, 2007 3:33 pm

And then silence.

I'm sorry if this has been mentioned (and I know that asking for updates is bad form) but is there a reason that there has been no news since July?

I'm not asking or moan for an update - I'd just like to know the score if anyone happens to know.

(And apologies if this is an inappropriate place to post - but I didn't think starting a new thread for update discussion was a good idea :P)

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NovaNoah
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Post by NovaNoah » Wed Nov 21, 2007 8:30 pm

I think it's because David is in school right now, the longer he is in school the more he will be able to do with lugaru 2.

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Renegade_Turner
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Post by Renegade_Turner » Wed Nov 21, 2007 9:08 pm

David and Jeff, as far as I can remember, are in their last terms in college, I think...after this college year they'll be pretty much free to work on Lugaru 2 I think..except for David's side projects.

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NovaNoah
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Post by NovaNoah » Thu Nov 22, 2007 12:10 am

Yay!, can't wait for this term to be over :shock: :D

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Swordarm
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Post by Swordarm » Fri Dec 07, 2007 9:35 am

...oh, how I want this game... :?

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Ragdollmaster
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Post by Ragdollmaster » Fri Dec 07, 2007 7:05 pm

Well at least Winter Break comes soon. go home. Eat a giant turkey with your families. Then open some presents. Then work on L2 till your eyes bleed ( JK. Don't worry about developing it so much that you bring unneeded stress on yourself but also don't procrastinate till summer break )

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Renegade_Turner
Gramps
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Post by Renegade_Turner » Fri Dec 07, 2007 7:07 pm

By trying to sound less ignorant you ended up sounding more ignorant.

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Makrond
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Post by Makrond » Sat Dec 08, 2007 1:22 am

Do it the way I write novels - when you feel like it, write some stuff down. When an Idea (note the capital 'I') comes, start writng it down and fleshing it out. That way there's no stress, and it seems to get done faster. You also procrastinate less.

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rudel_ic
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Post by rudel_ic » Sat Dec 08, 2007 7:35 pm

Do it like I do it: Buy a copy from Satan, live a life with hookers and coke, burn in hell later. I learned it from EA.

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Renegade_Turner
Gramps
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Post by Renegade_Turner » Sun Dec 09, 2007 12:22 pm

It's a tried and tested method.

David
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Post by David » Wed Jan 16, 2008 6:49 pm

I posted a blog update about some new physics tech; I haven't been posting there much because most of what I am working on now doesn't really show up in screenshots, but I guess I might as well post anyway :)

wormguy
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Post by wormguy » Wed Jan 16, 2008 9:09 pm

That was a very interesting read. Thanks.

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Makrond
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Post by Makrond » Thu Jan 17, 2008 12:02 am

Woo! There's some stuff I've been looking forward to in games for a while now.

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rudel_ic
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Post by rudel_ic » Thu Jan 17, 2008 10:20 am

David wrote:blog update
Hey, verlet integration used like the Hitman guys do it! Nice to see you got friction working properly.

Edit: And the wall destruction test video is cool! Keep posting the good stuff!

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Renegade_Turner
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Post by Renegade_Turner » Fri Jan 18, 2008 8:14 pm

That's a very interesting paper, especially the parts of it I was able to comprehend.

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