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Some Questions about Lugaru 2 Editor

Posted: Mon Jul 23, 2007 11:58 pm
by Colicedus
I have a Question for David:

I understand that the game Lugaru 2 will have allot more support for making and using custom content, but how powerful will the editor be?

can you officially say what you will include in the editor David?

I also ask, will the editor be powerful enough for non-Programers be able to create our owen full games?

I have wanted to create so many games, yet I can not get my head around programing. I am a story teller, and computer games are a fun way to tell an open ended story, do you agree?

Posted: Tue Jul 24, 2007 2:31 am
by David
The Lugaru 2 editor is going to be as powerful as it needs to be for us to make the content for Lugaru 2. It should be possible to create total conversions to some extent, but they will have to be fairly similar. We are not going to have anything approaching the complexity of the Quake or Unreal editors. I am a lot more interested in making games than making game frameworks :)

Posted: Tue Jul 24, 2007 4:20 am
by Colicedus
ah, too true...
it sounds like once the game is done, Im going to have allot of fun.
Knowing me, id probably go strait into the editor. :)
Although my curiosity of the story continuation is going to get the better of me, so It may not be like what happened with all the strategy games i owen.
but I will be looking forward to using it, thats for sure :D

Posted: Sun Jul 29, 2007 12:05 pm
by Nuky
"Total conversions" here we come! :)

One question... Is the ground going to be like in Lugaru 1? As in, all static and unchangable? Or can we generate tunnels, raise waterlevels certain places, and so on?