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Posted: Sun Sep 30, 2007 10:51 pm
by Makrond
Ameefmu wrote:I'm still a bit confused about the 'free roaming'
Would that be, a zone system, where you can freely wander the world, but have to do quests to fulfil objectives.
Or would it be the capability to move between levels as you like.
Kind of Fable-esque.
To clear up your confusion:
A 'zone' system is most certainly
not a free-roaming world, by
any stretch of the imagination. Zone-based systems, such as GTA, are - by definition -
linear!
And a free-roaming world has no 'levels', so to speak, whether you can move freely between them or not.
No, a free-roaming world is exactly as it sounds. You can go
wherever you want,
whenever you want. You don't need to do any quests, in fact you don't need to do anything. You can walk to the place where the very last scene of the game occurs, straight off the bat. There's no restrictions, no quests that you must do to advance to the next stage, and there's (generally) no compulsion to follow the main storyline at all.
If you're still confused, you should be able to pick up a copy of Morrowind cheap. Play it and you'll see exactly what I mean.
Posted: Mon Oct 01, 2007 12:52 am
by Zantalos
When you go really deep into free-roaming territory. You eventually hit the level of fl0w.
unfortunately, that game is really boring.
Posted: Thu Oct 04, 2007 1:25 am
by Makrond
Zu-wah? Forgive my ignorance, but wtf is fl0w?
Yeah, Morrowind can get really tedious after a while... that's why I got the PC version. Mods are sweet.
Posted: Thu Oct 04, 2007 8:01 am
by David
It is an experimental
flash game that was later ported to PS3.
Posted: Fri Oct 05, 2007 2:18 am
by Makrond
Whoa...
Now that's some free-roaming!
But in most free-roaming games you generally have to contend with natural obstacles, such as mountains. They don't necessarily stop you going where you want to, but they can make it hard to just beeline from one point to another.
Posted: Fri Oct 05, 2007 6:50 pm
by NovaNoah
Just tryed out flow, Thats the sort of free roaming that i want

Posted: Thu Oct 11, 2007 6:35 am
by Swordarm
NovaNoah wrote:
i just had an idea, mabye making the map repeat itself? what i mean is that i feel enclosed when there is the edge of the map so mabye instead of stopping you're character it should take you back to the other side. Not nice?
"Turner, three wolves threaten our little familes. They are just a few miles north from here ! Or some miles more to the south !"
Posted: Thu Oct 11, 2007 12:29 pm
by NovaNoah
Haha, i guess you're right, stupid idea...
Posted: Thu Oct 11, 2007 6:01 pm
by BunnyWithStick
Especially since Lugaru is an
island and if you went far enough in one direction, you would eventually reach the
sea.

Posted: Fri Oct 12, 2007 10:49 pm
by NovaNoah
Oh yeah, another good point.
Posted: Sat Oct 13, 2007 12:27 pm
by Renegade_Turner
On that game I beat the first part where you're the little swimming thing with the pincer. I beat the boss and evolved into the next type of creature, and was about halfway through that and then accidentally clicked one of the buttons on the screen. Progress was lost. Lol.
Posted: Sat Oct 13, 2007 7:26 pm
by BunnyWithStick
FlOw's idea is great, it's just not got the pure awesomeness to back up the free roaming and dynamic difficulty thingy…
Posted: Sat Oct 13, 2007 7:27 pm
by Ragdollmaster
I got to the point where it's pitch black and your creature has about 10 rows of spikey things down his sides. I couldn't find the red bug to go down though, there was no red pulse either to help me look for it

Posted: Sat Oct 13, 2007 9:07 pm
by zatoichi
That's the deepest level. You're supposed to kill the other thingy in that level and then go on to the next stage. I got that far, but I didn't see the point in doing it all over again with a different shaped creature.
Posted: Sat Oct 13, 2007 9:22 pm
by NovaNoah
I got to the end of the game after all the creatures... it was pretty easy, but slow.