He didn't. He came to post what he did in the first post of this thread, and the usual Wolfire-forum-ness brought that out. Partially my fault.
Thanks U479. I wouldn't say the last few posts are anyone's fault... they just happened.
I'm not a gamer (more like a post-developer).
And I've been under Oni's bad influence for quite some time...
I've been having a critical look at Oni's animation system for so long that I can't help being equally critical of L1's.
"Even" David admits that L1's fighting system is lacking. All I did was try and formulate my view of the problem(s).
Also, it's enough to read the previous posts a bit to see that I didn't come here as a whiner/flamer/whatever...
I'm not much of a diplomat, that's for sure. Cope with me if you can.
Procedural animation VS canned anims. Oni has 500+ anims per character and a flawless movement scheme.
I simply haven't seen a game where basic movements are as fluid and natural-looking as in Oni. That includes L1.
As for combat moves, there are dozens per character. Yes, they're canned, but they look predictably good.
Procedural animation looks very nice. Sometimes. Like ragdolling. And sometimes it looks random. Or worse.
For the sake of the argument, let's say I've never seen it look "worse" in L1. But, not very nice, either.
I'm not saying very nice reversals didn't happen to me. I just couldn't identify them as such

The problem is that things happen so fast that I hardly have the time to appreciate the animation.
I face an enemy, I click... and the next thing I know he's flying across the screen. WTH happened?
@ U479: Don't bother recording something new if there is something already showcased on YT that makes your point.
If you mean two ragdolls colliding in midair, then no, I probably haven't encountered such situations. Show me (please).
My general grudge against ragdolling is that ragdolling characters tend to look like rag dolls, not characters

EDIT: But it's true that Oni would be a lot better with some IK. A very commonplace Oni flame, that one
There's more to the Oni community modding than OTA. Not much, but worth checking out. The Developer Mode, for instance.
EDIT2:
If you don't play Lugaru long enough to get used to the controls, then honestly you don't have much grounds to talk about it.
I'm sorry if I got carried away on L1 gameplay, and I'll be coming off it any time now.
I got used to the controls enough to clear the demo (and demo challenges) in one go.
It's not so much about the practical aspects. It's the immersive aspects I had trouble with.
Someone could just as well say they don't like Oni because they tried it for a few minutes and didn't like that the jumping and shooting are different from Tomb Raider.
Hey now, just who could we be talking about?

BTW, I thoroughly checked out Tomb Raider Legend (demo)...
and found a few unforgiveable gameplay and graphical flaws
