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Posted: Fri Sep 21, 2007 11:10 am
by Colicedus
Crill3 wrote:Damn you
Thank you, have a nice day... :)

Edit: Ok, I just downloaded the Demo.
The Combats reasonably fun, I think I see a little Lugaru in it.
The Camera was a little clunky or buggy, stopping when you turned so far, requiring a bit of time to actually turn, that got annoying. But that might just be that version, don't know if its like that for you guys.

It was more fantasy or Arcade than real combat.

I also found a lack of stealth kills in it... :cry:

I prefer Lugaru if I am 100% strait.

Posted: Sun Sep 23, 2007 7:47 pm
by Ultimatum479
If the camera turned at full speed, you could use Jedi Academy glitching stupidity, which would be, to put it mildly, bad.

There's stealth if you play it right, but Oni's much more about chaotic combat than stealth, 'tis true...Still, on the non-demo levels, you can sometimes do entire levels without any fighting at all, or making only stealth kills.

Posted: Sun Sep 23, 2007 10:34 pm
by Colicedus
true, I think by preference I will wait till L2 is out for a good game.

Posted: Mon Sep 24, 2007 1:05 am
by Crill3
Colicedus wrote:The Camera was a little clunky or buggy, stopping when you turned so far, requiring a bit of time to actually turn, that got annoying. But that might just be that version, don't know if its like that for you guys.
I have the full version with the OSX port/update,
and this problem is there too. I have played the exact same version
before on the same computer without this problem, so it's really a mystery
what's causing it.

Posted: Mon Sep 24, 2007 2:00 am
by Colicedus
I don't know if my comp's mouse is supported, its a Microsucks mouse, and to be very frank, I preferred my one buttoned monster.

Posted: Sun Oct 28, 2007 2:22 am
by Mango
The mouse-stopping is a problem addressed in the Omnigroup Port. It only occurs if you use the application that came with the game. If it still doesn't work, I don't know what's wrong. (This version has been modded to run on Intel macs. I believe it should still work on PPC.)

Posted: Wed Oct 31, 2007 1:44 am
by Kaleo
Back on topic however, I reckon that Lugaru 2 could use some moves from Oni, such as the neck breaker, but I feel that implementing an Oni like control system would make the game too easy. The single attack button adds a certain edge to the game.