Overgrowth Weekly

Anything related to Wolfire Games and/or its products
renamedperson
Posts: 303
Joined: Thu Jan 02, 2014 6:38 pm
Location: Chilly China

Re: OGW Q&A with the developers

Post by renamedperson » Wed Nov 18, 2015 7:58 pm

I wonder how it will turn out. I am watching Aubrey's development stream and it looks pretty cool. It looks like it is kind of like receiver as in the guns are very detailed. That rifle looks very sexy. http://www.twitch.tv/wolfireaubrey/v/25968716
Also this project has a timeframe of 2 weeks which is pretty quick.
Also at the end of the stream we get a nice cameo by meowbot :D
Check their twitter if you want more info
Edit: Here is a nice photo from the stream.
Snipeshot.png

Marduk
Posts: 1
Joined: Wed Jul 10, 2013 12:38 pm

Re: OGW Q&A with the developers

Post by Marduk » Sun Nov 29, 2015 12:32 pm

David, don't you think Rabbits (and maybe cats?) should be more resistant to fall damage than the other characters?

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Gyrth
Posts: 225
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Re: OGW Q&A with the developers

Post by Gyrth » Sun Nov 29, 2015 1:26 pm

Will OG have a boxed version? I'd buy that.

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EgyptFalcon
Posts: 26
Joined: Mon Mar 31, 2014 9:05 pm

Re: OGW Q&A with the developers

Post by EgyptFalcon » Sun Nov 29, 2015 2:18 pm

When will splitscreen be fixed? I would definitely like to start creating a new type of versus mode.

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Silverfish
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Re: OGW Q&A with the developers

Post by Silverfish » Tue Dec 01, 2015 6:08 pm

Here is the recording for OGW 104.


Thanks for all the questions, keep them coming!

renamedperson
Posts: 303
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Location: Chilly China

Re: OGW Q&A with the developers

Post by renamedperson » Tue Dec 01, 2015 7:43 pm

oolala. Nice episode

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Silverfish
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Re: OGW Q&A with the developers

Post by Silverfish » Tue Dec 29, 2015 11:59 pm

Here is the recording for OGW 105.

overgrowth101
Posts: 4
Joined: Sat Mar 16, 2013 5:10 pm

Re: OGW Q&A with the developers

Post by overgrowth101 » Sat Jan 02, 2016 1:26 am

i have a question for David

in the Overgrowth Alpha 198 video you mentioned a raider mode focusing on stealth money and equipment is that still going to be a thing i personally wold love this.

thank you or making the best bunny game ever 10/10

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Silverfish
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Re: OGW Q&A with the developers

Post by Silverfish » Mon Jan 11, 2016 2:40 am

Here is the recording for OGW 106:

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Denz
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Re: OGW Q&A with the developers

Post by Denz » Mon Jan 11, 2016 8:21 pm

Hi,
When is the estimated time you believe Overgrowth will come out of alpha state? Or a time where much more has changed? (In terms of practically everything).

And what genre of game are you planning to mold Overgrowth in to?

Apologies if these questions have been previously answered!

Streven7
Posts: 17
Joined: Thu May 28, 2015 10:03 pm

Re: OGW Q&A with the developers

Post by Streven7 » Sat Jan 16, 2016 12:22 pm

What are your plans going forward for additions, changes or improvements to the combat mechanics. The hand to hand fighting is really nice. The weapon combat doesn't seem finished however. What plans do you have in this area. I realize it's probably not the current focus yet but I'm sure you've got at least a vague notion on what you'd like to do to further improve the combat. Thanks.

wake
Posts: 29
Joined: Sat Jan 31, 2009 6:20 am

Re: OGW Q&A with the developers

Post by wake » Sun Jan 17, 2016 12:51 pm

Will you make combat seem less AI driven, and allow users to have more control of punches which are made, or at least the ability to aim their throwing weapons?

You could have the throw button auto-aim, as it does now, but then allowing the user to shift the aim so that the user feels like they have more control. To me, feeling you are in control of the game is the most important part of the game.

Darkee
Posts: 3
Joined: Wed Jan 13, 2016 11:48 am

Re: OGW Q&A with the developers

Post by Darkee » Thu Jan 21, 2016 9:47 am

Will overgrowth have diffrent campaigns with diffrent characters?

wake
Posts: 29
Joined: Sat Jan 31, 2009 6:20 am

Re: OGW Q&A with the developers

Post by wake » Thu Jan 21, 2016 2:56 pm

What is your favourite movie?

PizzaPie
Posts: 4
Joined: Wed Nov 18, 2015 8:58 am

Re: OGW Q&A with the developers

Post by PizzaPie » Sat Jan 23, 2016 11:57 am

Do you consider on animating breathing corpses to tell them more if their alive or not, rather than only breathing?

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