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Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Thu Jun 04, 2015 11:54 pm
by Blackavar
Hey

Why haven't you been posting the OGWeekly videos on the blog?

just a reminder :wink:

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Sun Jun 07, 2015 5:04 pm
by Silverfish
Here's the latest recording!

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Mon Jun 08, 2015 3:12 pm
by underthedeep
They should allow you guys to post these to the blog. Along with summaries that address the key points of these Q&A sessions.

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Mon Jun 08, 2015 3:30 pm
by rodeje25
underthedeep wrote:They should allow you guys to post these to the blog. Along with summaries that address the key points of these Q&A sessions.
agreed

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Tue Jun 09, 2015 7:06 am
by kibaoo
Q: will this game feature Motorcycles and uzis?
To keep it serious, what storytyp will overgrowth use? Roadmovies like madmax or a western like Inglourious Basterds by Quentin Tarantino? maybe both? Maybe a old jaopanes Samurai story, which basiclly is a western. Chinese Bruce Lee movies are cool too.
What about erotic movies? Will overgrowth feature interactiv sexscenes? Or is this the prude american approach? I like Europe the most, anyway. We are open minded and kick refugee from Africa back the way they came, into the Ocean.

Do you guys read books by Slavoj Žižek?

Q2: Do you like "Soccer" and did you watch the germany vs. USA friendship-match on june 10, 2015; 20:45CEST, broadcasted from Cologne? Maybe, would you consider to make an arena "soccer" mode 2on2 as some kind of streetball?

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Tue Jun 09, 2015 8:27 am
by rodeje25
kibaoo wrote:We are open minded and kick refugee from Africa back the way they came, into the Ocean.
but with a better boat so they have a bigger chance of survival

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Tue Jun 09, 2015 8:38 am
by kibaoo
yeah thats right. Let us clink our beers and cheers to beethoven's 9th, movement IV: "ode to joe"
https://youtu.be/t3217H8JppI?t=54m49s

related:
https://www.youtube.com/watch?v=XM9erS90gTE
related to it's china (Mao) reference
https://youtu.be/5LGFoJWMwj8

Okay i digged too deep, sorry

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Wed Jun 10, 2015 3:56 pm
by Revolverphone
Would you ever consider hiring voice actors in the near future to voice characters in Overgrowth's campaign, or are you primarily focused on using text in your cutscenes?

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Wed Jun 10, 2015 4:16 pm
by underthedeep
PSA: Don't get involved in youtube comments. They will hurt your brain.

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Thu Jun 11, 2015 3:06 am
by rodeje25
Revolverphone wrote:Would you ever consider hiring voice actors in the near future to voice characters in Overgrowth's campaign, or are you primarily focused on using text in your cutscenes?
If you look in the rumors and confirmed stuff topic wich is in the spf you'll get some more info about that

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Fri Jun 12, 2015 2:38 am
by Blackavar
Qs hoping for As:

Could you bring the toolbar back to the editor? (Why did you remove the toolbar from the editor? alternate) Being able to click that I want to move, resize, or rotate things would probably be a bit more intuitive than the hotkey system of e, r, and t that we have now.

Also, when you use ctrl-click, can you make it so these don't spawn? :

Image

Because they're REALLY ANNOYING. What even are they? When they are made, the command prompt labels them as "history states" or something.

Many times, I'll hold ctrl before clicking to move, rotate or resize just so I know I'm snapping the object (which causes the annoying white cubes to appear). Can you make an option, like a toggle on a toolbar with all the other functions, to snap objects like you would with ctrl? And a toggle for single-axis stuff in parallel with using shift?

I don't know, sometimes I just don't like to hold ctrl-shift-alt-t at the same time. The less buttons I have to press with my hand, the better.

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Fri Jun 12, 2015 5:12 am
by elegaro
My only question is to know if the NPCs will ever chase you "parkouring" like if you escape to a higher platform they will climb and wall-jump to kill you.
????????????????
or killing from and edge
????????????????
cheers

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Fri Jun 12, 2015 5:35 am
by Sehiro
elegaro wrote:My only question is to know if the NPCs will ever chase you "parkouring" like if you escape to a higher platform they will climb and wall-jump to kill you.
????????????????
or killing from and edge
????????????????
cheers
I never seen them walljumping, but I guess they can climb. Have to test it out, but I am pretty positive they do, as long as the ledge is not too high.

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Fri Jun 12, 2015 7:00 am
by rodeje25
Sehiro wrote:
elegaro wrote:My only question is to know if the NPCs will ever chase you "parkouring" like if you escape to a higher platform they will climb and wall-jump to kill you.
????????????????
or killing from and edge
????????????????
cheers
I never seen them walljumping, but I guess they can climb. Have to test it out, but I am pretty positive they do, as long as the ledge is not too high.
they can't climb they just run after you until you get out of their sight.

Re: OGW Q&A with David Rosen & Aubrey Serr

Posted: Fri Jun 12, 2015 10:23 am
by Anton
rodeje25 wrote:
Sehiro wrote:
elegaro wrote:My only question is to know if the NPCs will ever chase you "parkouring" like if you escape to a higher platform they will climb and wall-jump to kill you.
????????????????
or killing from and edge
????????????????
cheers
I never seen them walljumping, but I guess they can climb. Have to test it out, but I am pretty positive they do, as long as the ledge is not too high.
they can't climb they just run after you until you get out of their sight.
They can climb, and avoid jumping off edges, as long as the nav mesh has been created.
David has a demo where the AI could jump to any platform just by clicking on it, but I think there will have to be some pretty intense AI calculations happening if we were to see them wall jumping. I do imagine at some point that the AI will be better at chasing you.