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Re: Developer Q&A questions

Posted: Wed Feb 08, 2017 9:25 pm
by rodeje25
Very important question, when is the Q&A coming?

Re: Developer Q&A questions

Posted: Thu Feb 09, 2017 4:00 am
by Silverfish
There is no set date at this time, but probably in a couple of weeks or so.

Re: Developer Q&A questions

Posted: Thu Feb 09, 2017 3:08 pm
by Constance
  • 10. Will there be many 'non-sentient' animals in Overgrowth (whether through visuals and/or gameplay and not just lore)?
    11. In what ways do you want to differentiate species combat? Specific features needed?

Re: Developer Q&A questions

Posted: Thu Feb 09, 2017 8:25 pm
by merlyn
Silverfish wrote:There is no set date at this time, but probably in a couple of weeks or so.
Will Silverfish answer this post I am writing right now?

Re: Developer Q&A questions

Posted: Fri Feb 10, 2017 3:10 am
by Silverfish
Haha, Merlyn you little rascal! :wink:

Re: Developer Q&A questions

Posted: Sat Feb 11, 2017 7:45 am
by kubadzi
1. Will Ovegrowth main campaign has some new soundtracks ? I love Lugaru soundtrack, but I think it could be a little more varied, depending on what happens in story.

2. Are you planing to add some new stuff to dialogue editor ? Like for e.g walking characters or a moving camera ?

3. Will combat system get expanded in any way ? Or some A.I fixes (it seems to me that enemies should do something, if player breaks into their attacks using "straight kick " too often) ?


I love Overgrowth, and wish good luck to all you guys :wink:

Re: Developer Q&A questions

Posted: Mon Feb 13, 2017 9:24 pm
by Starfyre64
1. How long do you expect the Overgrowth campaign to be?
2. Do you plan on having any voice acting in the game?
3. Are there more environments or music planned for the Overgrowth campaign than just "desert/grass/snow" ?
4. I know it's been mentioned before, but are you planning to bring back the animal run mechanic?

Keep up the good work guys. I'm excited to see where you take the story with Overgrowth!

Re: Developer Q&A questions

Posted: Wed Feb 15, 2017 1:12 am
by edoantonioco
Another question:

Are you planning to add Localization/translation support? If not, please consider it.

It would be nice to read the dialogues of the game on the native language and not english.

Re: Developer Q&A questions

Posted: Fri Feb 24, 2017 6:07 pm
by monkeypuddle
why come there no red hills I pay 4 this game

Re: Developer Q&A questions

Posted: Mon Feb 27, 2017 5:00 pm
by Constance
  • 12. At some point, there was a mention of Workshop support for non-DRM users. How do you plan to implement this?

Re: Developer Q&A

Posted: Tue Feb 28, 2017 6:44 am
by Silverfish
The Q&A video is now available for your viewing.


Hope you like it!

Re: Developer Q&A questions

Posted: Tue Feb 28, 2017 12:24 pm
by merlyn
Timbles wrote:
  • 12. At some point, there was a mention of Workshop support for non-DRM users. How do you plan to implement this?
Modding support will exist for non-DRMd users. It's going to use the same methods that exist now, just extended to support any modding features we add. Steam Workshop usage requires a steam copy.