procedural animation, 3D acoustics, and more
Re: procedural animation, 3D acoustics, and more
Well, as long as I can turn it down or off to the point of maximum gameplay and performance. =3
Re: procedural animation, 3D acoustics, and more
I do expect the game to look nice, but nice does not necessarily mean high poly-count. I think they're going to have a reasonable medium here, and will be doing quite a lot with shaders, judgeing from videos.Count Roland wrote:let's not forget there will be eye candy. they're marketing to everyone and I hope it's successful.