Overgrowth mod ideas?

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Glabbit
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Re: Overgrowth mod ideas?

Post by Glabbit » Wed Oct 01, 2008 12:36 pm

I'll predict it'll be ossum =3

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Ozymandias
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Re: Overgrowth mod ideas?

Post by Ozymandias » Wed Oct 01, 2008 1:46 pm

Glabbit wrote:I'll predict it'll be ossum =3
Jon ossum waz a man liek n e othr...

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StarBomber109
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Re: Overgrowth mod ideas?

Post by StarBomber109 » Thu Oct 02, 2008 10:43 am

I like the idea of "Climb" maps. The game could be used for some really cool jumping puzzles. And just climbing around and up say, a canyon, would be a really cool feat to get players to try.

Actually, I wonder if there will be any jumping puzzles in the game? (I mean, you can wall jump and such, so why not?)

Btw: first time posting here.

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Glabbit
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Re: Overgrowth mod ideas?

Post by Glabbit » Thu Oct 02, 2008 12:40 pm

Welcome to the forums, and, yeah, I agree ^-^

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Ltp0wer
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Re: Overgrowth mod ideas?

Post by Ltp0wer » Thu Oct 02, 2008 1:42 pm

I want zombies.

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Ozymandias
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Re: Overgrowth mod ideas?

Post by Ozymandias » Thu Oct 02, 2008 2:36 pm

Ltp0wer wrote:I want zombies.
Kung fu zombies? =p

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Glabbit
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Re: Overgrowth mod ideas?

Post by Glabbit » Fri Oct 03, 2008 9:26 am

And they rip off their own arms and start hitting you with 'em! xD

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Ozymandias
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Re: Overgrowth mod ideas?

Post by Ozymandias » Fri Oct 03, 2008 3:45 pm

Glabbit wrote:And they rip off their own arms and start hitting you with 'em! xD
This is because they can't hit you with them while they're still attached to their body.. like, say, with a punch =p

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Ltp0wer
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Re: Overgrowth mod ideas?

Post by Ltp0wer » Fri Oct 03, 2008 3:56 pm

Ozymandias wrote:
Glabbit wrote:And they rip off their own arms and start hitting you with 'em! xD
This is because they can't hit you with them while they're still attached to their body.. like, say, with a punch =p
That's not cool enough.

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Ozymandias
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Re: Overgrowth mod ideas?

Post by Ozymandias » Fri Oct 03, 2008 4:37 pm

Ltp0wer wrote:
Ozymandias wrote:
Glabbit wrote:And they rip off their own arms and start hitting you with 'em! xD
This is because they can't hit you with them while they're still attached to their body.. like, say, with a punch =p
That's not cool enough.
Why can't they rip your arm off and beat you with it? =O

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BunnyWithStick
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Re: Overgrowth mod ideas?

Post by BunnyWithStick » Fri Oct 03, 2008 7:48 pm

Because their name isn't Stubbs.

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Glabbit
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Re: Overgrowth mod ideas?

Post by Glabbit » Sat Oct 04, 2008 5:50 am

They can't quite use their stomach as an explosive either, I imagine...

Seriously, what was up with that in stubbs? xD

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BunnyWithStick
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Re: Overgrowth mod ideas?

Post by BunnyWithStick » Sat Oct 04, 2008 6:33 am

The official organ used as a grenade is the pancreas, although it does look suspiciously like a stomach…

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Glabbit
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Re: Overgrowth mod ideas?

Post by Glabbit » Sat Oct 04, 2008 7:14 am

Well, pancreas or not, that doesn't explain the explosive quality =p

Anyway, this is Lugartoo we should be talking about.
Maybe we could use some Capture-the-enemy-base kind of thing?
Anyone ever played Futurecop?
The Versus mode just rocked.
Something Like that, maybe...


Also, I just noticed, on the Overgrowth minisite, the first piece of concept art include WATER!
A SEA!
Does that mean it'll be in the game as well? Will rabbits be able to swim? Will there be any kind of water-combat available? =O
Myteries, mysteries...

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Doom
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Re: Overgrowth mod ideas?

Post by Doom » Sat Oct 04, 2008 7:35 am

it would be nice :D

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