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Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Tue Oct 28, 2008 5:23 pm
Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Wed Oct 29, 2008 8:15 pm
by xrodneyx
The first and the MAIN thing i expect from Overgrowth is mega-enhanced (like 3.5 times "cooller" then in L1

) combat system.. Almost nothing else matters to me, except some beauty and techy graphics
Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Wed Oct 29, 2008 8:39 pm
by Aleol
Shields?

Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Wed Oct 29, 2008 10:08 pm
by Lotus Wolf
whats wrong with blocking with the weapon you are holding?
Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Wed Oct 29, 2008 11:02 pm
by Aleol
shields are slightly more effective when it comes to blocking blows... and can pretty much block anything except what can go straight through it or a grab. and instead of getting into a parrying duel, if you wanted to, you can block with the shield, then instantly stab or strike or w'ever, and it would make a slightly deeper combat system. As would dual wielding, but that seems like it's already added. Shields have a higher surface area however, and can probably block projectiles.
And I just like shields. Too much legend of zelda
Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Thu Oct 30, 2008 5:16 am
by Grayswandir
Glabbit wrote:Glabbit wrote:...like maybe a spinning breakdance kick to jump back onto your feet with...
And while you're doing that move, some bunny comes alone and hits you with a staff for trying to show off, utterly crushing your hopes of being flashy and telescoping your spinal column.
Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Thu Oct 30, 2008 11:17 am
by Glabbit
Damn. I was hoping that wouldn't happen.
Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Thu Oct 30, 2008 4:25 pm
nice
Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Sun Nov 02, 2008 8:49 am
by r4z2
Maybe you could play as 'good' Turner, or 'evil' robotic-brought-back-to-life Jack or something
And then a showdown at the end?
I love games where you get to choose you path. It probably wont be a feature in Overgrowth as its quite late in the production process. But could there be an explore-able world where we can go wherever we want instead of having missions and being in a set area for one time. More like an RPG?
And also, a few features I would have loved in Lugaru:
Climb trees
More throws against enemies
Better models
Ragdoll system restricted to only move bones up to where they would stop in a human body (for example Turners lower legs keep going up to touch his stomach and his uppers stay still)
Love the game by the way, brilliant combat system
And maybe a small comedic touch - Have a few cages in the village with lush grass and a few mini humans hopping about inside
r4z2
Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Sun Nov 02, 2008 10:54 pm
by Sumguy720
Side kicks, back kicks, and hand-edge strikes= Way cool.
Also: Multiple ways to play through each level.
IE, allow the player to take an aggressive, normal, or sneaky approach.
This element was almost there in Lugaru, but really it wasn't a strong part of the game.
eg, Dark messiah of Might and Magic.
Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Mon Nov 03, 2008 2:06 am
by Grayswandir
Throwing dirt might be a cool option. You could throw dirt in an enemies eyes, it would lower your multiplier or your score or something, but it would be an option.
Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Mon Nov 03, 2008 2:46 am
by Darwinian
i desire limb hacking, bone breaking, and maybe even some disembowelment (for example if you get a good gut slash the intestines could spill out)
Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Mon Nov 03, 2008 3:38 am
by Lotus Wolf
you guys know that if the wolfire team tried to impliment everything you guys are saying her (or even half of it) it would take soooooooo much longer for the game to actually be completed...

Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Mon Nov 03, 2008 9:54 am
by nutcracker
Actually bone breaks and joint dislocations would be great. No need for inside organs to blow up.
Re: overgrowth, mods, ideas, art, ANYTHING!
Posted: Mon Nov 03, 2008 11:17 am
by WingedWolf93
No need for inside organs to blow up
That could be cool too.