I'm sure yours will work.ZeMaster091 wrote:But mine isn't listed.
System requirements for Overgrowth?
Re: System requirements for Overgrowth?
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Re: System requirements for Overgrowth?
Do you guys think my Macbook Pro 2012 2.9GHz Intel Core i7 8GB 1600MHz
will run the game smoothly?
will run the game smoothly?
Re: System requirements for Overgrowth?
I don't really know much about Macs, but that sounds to me like plenty of power to run a game like Overgrowth.Redtailedfox wrote:Do you guys think my Macbook Pro 2012 2.9GHz Intel Core i7 8GB 1600MHz
will run the game smoothly?
Your avatar tells me that you have already preordered, so try it out and update the wiki with your experiences.
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Re: System requirements for Overgrowth?
By any chance will this game run smoothly with a 2.8GHz, 4g ram, Radeon X1950 CrossFire edition graphics card?
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Re: System requirements for Overgrowth?
Will a 2.8GHz, 4gb ram, Radeon X1950 CrossFire edition graphics card run this?
Re: System requirements for Overgrowth?
Yes. I'm running the alpha on a much older macbook pro with comparably low stats, so far the alphas run fine most of the time.Redtailedfox wrote:Do you guys think my Macbook Pro 2012 2.9GHz Intel Core i7 8GB 1600MHz
will run the game smoothly?
There is sometimes lag when badly optimized features are implemented and with large amounts of certain objects or effects, but I believe this isn't a hardware problem but a matter of optimization process, I have had roughly the same amounts of lag on machines with very different specs, indicating the hardware power isn't always the major issue.
Of course, some decked out monsters will already be able to play the game with any number of objects and lack of optimization without lag, but I think the idea is that the final product should run fine on most modern rigs. Being an indie game the target audience should include many people with low end computers not primarily built for gaming.
When I preordered many years ago I ran the alpha on an imac with 1gb ram and x1600 graphic card, which was a good machine back then, and that machine can still run the alpha ok on levels with few objects and effects turned off.
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Re: System requirements for Overgrowth?
Got a new Laptop.
How would I do?
OS: Windows 8 (build 9200), 64 Bit
CPU: AMD A6-4400M APU with Radeon(tm) HD Graphics
CPU Speed: 2.7 GHz (But at one point it said it was rated as 5 GHz ¯\(ツ)/¯ )
RAM: 3.6 GB
Video Card: AMD Radeon HD 7520G
Features of Video Card: Pixel Shader Version 5.0, Vertex Shader Version 5.0, Dedicated Video RAM 512 MB.
How would I do?
OS: Windows 8 (build 9200), 64 Bit
CPU: AMD A6-4400M APU with Radeon(tm) HD Graphics
CPU Speed: 2.7 GHz (But at one point it said it was rated as 5 GHz ¯\(ツ)/¯ )
RAM: 3.6 GB
Video Card: AMD Radeon HD 7520G
Features of Video Card: Pixel Shader Version 5.0, Vertex Shader Version 5.0, Dedicated Video RAM 512 MB.
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Re: System requirements for Overgrowth?
My pc has 4GB of ram a quadcore prosessor and is 64bit will this run?
and It has 210GB of memory but only 15gb currently.
Will it work?
and It has 210GB of memory but only 15gb currently.
Will it work?
Re: System requirements for Overgrowth?
would overgrowth work on directx 9.0b
Re: System requirements for Overgrowth?
Overgrowth uses OpenGL, and not DirectX, so that is not an easily answerable question. Do you know model of GPU you have?vikman10 wrote:would overgrowth work on directx 9.0b
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Re: System requirements for Overgrowth?
Would it run on an alienware X51?
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Re: System requirements for Overgrowth?
According to me, Overgrowth doesnt have that much serious system requirements, i play Overgrowth on my old computer, and works like a charm, however, spawning too much NPCs will cause FPS drop, dont know if its me or the game itself.
heres my old system:
Windows 7 Ultimate 32-bit OS
2 GB RAM
Pentium(R) Dual-Core CPU E5200 @ 2.50GHz 2.50GHz
AMD Radeon HD 6500 Series
heres my old system:
Windows 7 Ultimate 32-bit OS
2 GB RAM
Pentium(R) Dual-Core CPU E5200 @ 2.50GHz 2.50GHz
AMD Radeon HD 6500 Series
Last edited by BlueCyberDemon on Thu Jun 19, 2014 12:18 am, edited 6 times in total.
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Re: System requirements for Overgrowth?
why did david say it would work with slower computers and then not make it happen
Re: System requirements for Overgrowth?
Most likely because - believe it or not - there is more than one slower computer and they can't test it on all of them. There's a reason why most triple A titles are usually shipped to Nvidia or AMD before release to get optimised for those companies' GPU types and drivers. I wouldn't expect too much in regards to optimisation as long as the game is still in alpha.EPICKIDNOISY wrote:why did david say it would work with slower computers and then not make it happen
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Re: System requirements for Overgrowth?
EPICKIDNOISY wrote:why did david say the finished product would work with lower end computers and then the unfinished product didn't?