Re: The Races of Lugaru
Posted: Wed Jan 28, 2009 8:13 am
The backstory is not as important as the gameplay implications, this is a game after all, not a movie: only after their unique tactics are defined should a backstory be created. We thus begin with the animal's steryotype (the very heart of anthropomorphism), then define their tactics, then define their backstory. Here's a bit of a brainstorm - there's a lot of different species here, but I think there can be as many as there are ways of fighting:
Rabbits
As in Lugaru, Rabbits are the "standard" creature, with all other creatures defined relation to them, simply because the main character is a rabbit, so rabbits essentially become humans in all but appearance. They shouldn't be quite as "versatile", culture wise, though, since if Rabbit civillisations can range from raiders or farmers to philosophers, why bother with other species? Thus, since they run when badly hurt, we shall say that fighting is more a nessecity for them than a way of life - these are mostly farmers who've trained themselves in order to protect their famillies. Physically speaking, they can run fast and jump further than any other species, and have very good hearing.
FAVOURITE WEAPONS: Unarmed (Rabbit's Feet!)
Wolves/Dogs
Wolves were already well defined in Lugaru: they fight to the death, never back down, never run for help and are impossibly good fighters. We can assume therefore that they are arrogant, considering themselves superior to other animals, and spend their whole time honing their skills or using them. Their society could only be the most basic one, since order and constant violence don't generally mix well, so in order for them to work as a civillisation Dogs could be added as their "peasant" cast, sherperding the flocks of sheep are the wolves' source of food and filling out their armies with disposible soldiers.
Wolves are very concerned about purity of their bloodline and not mixing it with the crude Dogs', but might well exercise a "droit de seigneur" and spawn bastard offspring. Despite their obendient nature, some Dogs might have started a rebellion because of this (this is all idle musing, since by the looks of it the team already have a good idea about Dog society). Both have good hearing and a good sense of smell, but bad eyesight.
FAVOURITE WEAPONS: Wolves = Claws, Dogs = Staves (Sheperds remember), Spears and Pole Arms (all 3 work more or less like a jo anyway)
Bears
I'd like to see Bears in Overgrowth - they could be a solitary enemy that won't bother you if you don't bother them, and can't run fast enough to catch you, but stand their ground and, towering above you like giants, are near impossible to dislodge. They are the only animal that wolves are cautious around, and genenerally only fight in numbers. Bears would have little interest in the affairs of other animals, living longer, slower lives and with nothing preying on them. Since Bears are omnivores, Rabbits sometimes offer to feed them in return for them helping to keep the Wolves at bay.
FAVOURITE WEAPONS: Bear Hug? Mabye two handed swords/axes/hammers, the emphasis being on being an slow but very powerful.
Rats/Mice
Rats/Mice are cowards - they'll immediately run if they don't outnumber you or have some sort of advantage. They lie in ambush, use thrown weapons, thrown sand in your eyes (blurs vision) and generally try to surround you and attack from behind - basically, they never fight you on your own terms. Rats are slightly larger and more agressive than Mice so Mice could thus be the thieves and Rats the brigands of the Lugaru world.
FAVOURITE WEAPONS: Clubs and Daggers.
Foxes
Foxes don't fight if they can help it (they're far too clever to get themselves killed) prefering to wheel and deal. They are however highly proficient fighters (think Jack Sparrow), and will resort to underhand tactics like throwing knives or dirt in your eyes or run if clearly outclassed (unlike Rats who's fear overcomes them, Foxes tend to throw dirt in your eyes and and THEN run). Foxes are like "Swag Men", said to bundle up unattended Rabbit children in their sacks. Nobody trusts them, but everyone trades with them despite their better judgement. Foxes would thus materialise the European peasants' steryoptype of Gypsies.
FAVOURITE WEAPONS: Cutlasses and Knives
Cats
Cats like to pick their fights, and if they don't feel like fighting they'll generally avoid it, so showing a little agression is often enough to drive them off for good. They also hate getting their paws dirty and will never enter water voluntarily. Taking a queue from the picture, I'd also suggest that they like beautiful things, are greedy, selfish, avaricious, arrogant, and practice a style of fighting that is all finesse and no brutality - the cats could have arrived after the events of Lugaru and taken control, convincing the Rabbits that they need the cats to organise them against the wolves, but really just stealing the sweat off their backs. They always land on their feet.
FAVOURITE WEAPON: Rapiers and fencing daggers
Tell me what you think,
William
Rabbits
As in Lugaru, Rabbits are the "standard" creature, with all other creatures defined relation to them, simply because the main character is a rabbit, so rabbits essentially become humans in all but appearance. They shouldn't be quite as "versatile", culture wise, though, since if Rabbit civillisations can range from raiders or farmers to philosophers, why bother with other species? Thus, since they run when badly hurt, we shall say that fighting is more a nessecity for them than a way of life - these are mostly farmers who've trained themselves in order to protect their famillies. Physically speaking, they can run fast and jump further than any other species, and have very good hearing.
FAVOURITE WEAPONS: Unarmed (Rabbit's Feet!)
Wolves/Dogs
Wolves were already well defined in Lugaru: they fight to the death, never back down, never run for help and are impossibly good fighters. We can assume therefore that they are arrogant, considering themselves superior to other animals, and spend their whole time honing their skills or using them. Their society could only be the most basic one, since order and constant violence don't generally mix well, so in order for them to work as a civillisation Dogs could be added as their "peasant" cast, sherperding the flocks of sheep are the wolves' source of food and filling out their armies with disposible soldiers.
Wolves are very concerned about purity of their bloodline and not mixing it with the crude Dogs', but might well exercise a "droit de seigneur" and spawn bastard offspring. Despite their obendient nature, some Dogs might have started a rebellion because of this (this is all idle musing, since by the looks of it the team already have a good idea about Dog society). Both have good hearing and a good sense of smell, but bad eyesight.
FAVOURITE WEAPONS: Wolves = Claws, Dogs = Staves (Sheperds remember), Spears and Pole Arms (all 3 work more or less like a jo anyway)
Bears
I'd like to see Bears in Overgrowth - they could be a solitary enemy that won't bother you if you don't bother them, and can't run fast enough to catch you, but stand their ground and, towering above you like giants, are near impossible to dislodge. They are the only animal that wolves are cautious around, and genenerally only fight in numbers. Bears would have little interest in the affairs of other animals, living longer, slower lives and with nothing preying on them. Since Bears are omnivores, Rabbits sometimes offer to feed them in return for them helping to keep the Wolves at bay.
FAVOURITE WEAPONS: Bear Hug? Mabye two handed swords/axes/hammers, the emphasis being on being an slow but very powerful.
Rats/Mice
Rats/Mice are cowards - they'll immediately run if they don't outnumber you or have some sort of advantage. They lie in ambush, use thrown weapons, thrown sand in your eyes (blurs vision) and generally try to surround you and attack from behind - basically, they never fight you on your own terms. Rats are slightly larger and more agressive than Mice so Mice could thus be the thieves and Rats the brigands of the Lugaru world.
FAVOURITE WEAPONS: Clubs and Daggers.
Foxes
Foxes don't fight if they can help it (they're far too clever to get themselves killed) prefering to wheel and deal. They are however highly proficient fighters (think Jack Sparrow), and will resort to underhand tactics like throwing knives or dirt in your eyes or run if clearly outclassed (unlike Rats who's fear overcomes them, Foxes tend to throw dirt in your eyes and and THEN run). Foxes are like "Swag Men", said to bundle up unattended Rabbit children in their sacks. Nobody trusts them, but everyone trades with them despite their better judgement. Foxes would thus materialise the European peasants' steryoptype of Gypsies.
FAVOURITE WEAPONS: Cutlasses and Knives
Cats
Cats like to pick their fights, and if they don't feel like fighting they'll generally avoid it, so showing a little agression is often enough to drive them off for good. They also hate getting their paws dirty and will never enter water voluntarily. Taking a queue from the picture, I'd also suggest that they like beautiful things, are greedy, selfish, avaricious, arrogant, and practice a style of fighting that is all finesse and no brutality - the cats could have arrived after the events of Lugaru and taken control, convincing the Rabbits that they need the cats to organise them against the wolves, but really just stealing the sweat off their backs. They always land on their feet.
FAVOURITE WEAPON: Rapiers and fencing daggers
Tell me what you think,
William