Diplomacy in overgrowth?

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invertin
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Re: Diplomacy in overgrowth?

Post by invertin » Sat Jan 31, 2009 11:00 am

Guys. Play Iji godamnit. It gives you the option of avoiding all combat by running past it or sneaking past it and it is still fun.

FUN =/= KILLING STUFF

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Renegade_Turner
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Re: Diplomacy in overgrowth?

Post by Renegade_Turner » Sat Jan 31, 2009 11:44 am

The art design in Iji reminds me of Another World's art design.
http://en.wikipedia.org/wiki/Another_World_(video_game)

Also the funnest parts of the Deus Ex series and Metal Gear Solid was sneaking around and hacking computers and whatnot.

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Re: Diplomacy in overgrowth?

Post by Glabbit » Sat Jan 31, 2009 12:28 pm

invertin wrote:FUN =/= KILLING STUFF
Word.

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Re: Diplomacy in overgrowth?

Post by shadow717 » Wed Feb 18, 2009 8:34 am

shikun wrote:oh that would be fun..
i just completed Overgrowth without fighting. i skipped all the fun parts. it was awesome fun. so i have no clue how the combat system works at all. but that dosn't matter, because i completed the game without a single fight!!11!11one!!.....

seriously why did you came up with that idea? did you run out of them or? go play some turned based RPG if you want that kind of boring game..
Look dumb ass, if you want to talk to people like that go hang out on facepunch. As for the diplomacy thing, it would only pop up at certain times during game play, and it could get you weapons or armor, instead of having to complete a fight or challenge to acquire that weapon or armor.

Also, it was a suggestion that might help game play, not anything that needed to be there.

Sorry about calling you a dumb ass, but let this be a warning: DON'T EVER TALK TO ME LIKE I'M A TURN BASED RPG NERD. :evil:

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Re: Diplomacy in overgrowth?

Post by Glabbit » Wed Feb 18, 2009 8:36 am

Woah, shadow, turn on the lights!
Don't get so worked up on the intarnetz! :o

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Re: Diplomacy in overgrowth?

Post by shadow717 » Wed Feb 18, 2009 5:22 pm

Yeah your right, but still I don't like it when people talk to me like I'm a lesser being.

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Re: Diplomacy in overgrowth?

Post by BunnyWithStick » Wed Feb 18, 2009 7:51 pm

But you are a lesser being. Your avatar can't even get a lock on mister nuclear-eye, even. :P

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Re: Diplomacy in overgrowth?

Post by Renegade_Turner » Thu Feb 19, 2009 1:51 pm

invertin wrote:FUN =/= KILLING STUFF
So, fun =/= killing stuff.
This depends on the definition of fun, and the variable X, which can be any person.
A more accurate equation would be:
X1 + Killing Stuff = Y
Because then we could substitute in the variables, such as
Renegade_Turner + Killing Stuff = Y
Such an equation is easy to solve.
Y is of course equal to "Pancakes".

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Re: Diplomacy in overgrowth?

Post by Glabbit » Fri Feb 20, 2009 6:38 am

So: Pancakes — Killing stuff = Renegade_Turner? o_0
What kind of pancakes do you eat?

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Re: Diplomacy in overgrowth?

Post by Chainsaw man » Sat Feb 21, 2009 2:08 am

Road killed Pan Cakes with a Vengace
How would you get around one of them diplomaticly?

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Re: Diplomacy in overgrowth?

Post by shikun » Tue Feb 24, 2009 10:50 am

shadow717 wrote:
shikun wrote:oh that would be fun..
i just completed Overgrowth without fighting. i skipped all the fun parts. it was awesome fun. so i have no clue how the combat system works at all. but that dosn't matter, because i completed the game without a single fight!!11!11one!!.....

seriously why did you came up with that idea? did you run out of them or? go play some turned based RPG if you want that kind of boring game..
Look dumb ass, if you want to talk to people like that go hang out on facepunch. As for the diplomacy thing, it would only pop up at certain times during game play, and it could get you weapons or armor, instead of having to complete a fight or challenge to acquire that weapon or armor.

Also, it was a suggestion that might help game play, not anything that needed to be there.

Sorry about calling you a dumb ass, but let this be a warning: DON'T EVER TALK TO ME LIKE I'M A TURN BASED RPG NERD. :evil:
and i'm sorry for calling you TURNED-BSED-RPG-NERD. sure you can come with suggestions. i just don't want to see OG as a RPG game. there is already to many of them.
sorry for being a jerk :P.

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Re: Diplomacy in overgrowth?

Post by Glabbit » Tue Feb 24, 2009 11:53 am

Chainsaw man wrote:Road killed Pan Cakes with a Vengace
How would you get around one of them diplomaticly?
This millennium's trend appears to be:
Make your government hush it up for 90%, leaving a small leakage into the world just so people know you hushed it up.

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invertin
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Re: Diplomacy in overgrowth?

Post by invertin » Fri Feb 27, 2009 12:52 pm

shikun wrote:don't want to see OG as a RPG game. there is already to many of them.
I like RPGs. They always (well, typically anyway) have the best story.

That's probably just because they don't have to worry about gameplay other than "Stronger enemies are further away".

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Re: Diplomacy in overgrowth?

Post by Endorgan » Sat Feb 28, 2009 6:26 am

invertin wrote:
shikun wrote:don't want to see OG as a RPG game. there is already to many of them.
I like RPGs. They always (well, typically anyway) have the best story.

That's probably just because they don't have to worry about gameplay other than "Stronger enemies are further away".
:lol: lol :lol:
Its sooo true

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Re: Diplomacy in overgrowth?

Post by gamegoo » Sun Mar 01, 2009 6:09 pm

I like RPGs as well just not role playing games. NO! I'm talking about Rocket Propelled Grenades! You wanna stick those in OG? Go ahead no complaints here

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