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Posted: Tue Mar 02, 2004 11:02 pm
by zip
There are no programs that search the entire net... thats a incredibly vast search.
Try calculating every possible IP..

Well.. the NSA might have such a program.

Posted: Wed Mar 03, 2004 12:22 pm
by Nemo
hav u read Digital Fortress by Dan Brown? great book, that is

Posted: Thu Mar 04, 2004 5:56 pm
by Viking Zippy
So we're gonna need a server ... maybe if David promised to make an Avara 2 he could strike a deal with Ambrosia and get a Lugaru server :lol:

But yeah, I definitely think at some point in time Lugaru should have multiplayer, look at Avara, it's 7 years old and still has some players. Hell, my bro and I still enjoy a game of GoldenEye once every few months when he has some free time 8)

Posted: Thu Mar 04, 2004 9:39 pm
by jesse
I'd say either run a master server (though since it would cost money this is a costlier option) or even better, implement multiplayer support between two ip addresses, then use a service like Game Ranger or Game Spy to solve the problem of being able to set up an ip address server to obtain them from. On the other hand, you could just run a 24/7 chat room on a popular chat service with the ip addresses of games constantly being immed out into it ;)

Posted: Fri Mar 05, 2004 3:12 pm
by Nemo
Game servers are really expensive.

Posted: Fri Mar 05, 2004 4:27 pm
by Viking Zippy
This is another one of those 'just do it yourself I don't care how hard it is' suggestions, but supposing you could code the server yourself, could you put it on the same server that Wolfire is on now?

Posted: Fri Mar 05, 2004 5:13 pm
by Nemo
it would slow the server way down. :cry:

Posted: Fri Mar 05, 2004 10:24 pm
by zip
Well.. not for just a tracker.
Most webspace doens't come with a shell, so there wouldn't be any tracking unless david wrote a PHP script.

Posted: Sat Mar 06, 2004 11:36 am
by Viking Zippy
Damn, well, I'm still all for multiplayer :P

As I said, it's what gives games real longevity. Tekken 2, GoldenEye, Twisted Metal 2, Avara, even Fifa Soccer 95 for SNES got a few more years out of it 8)

Posted: Sun Mar 07, 2004 8:36 pm
by rkn
Viking Zippy wrote:Is it possible to code it so that you don't need a server up like that? I don't know if it would, because instead of just connecting to a server and checking it for registered games, it would have to search the entire net ...
Obviously, the previous discussion on online servers (ie. Battle.net) would be impossible due to maintainence,cost,etc. However, I would think TCP/IP is possible, meaning direct IP connect. I don't know much about coding multiplayer-functions, but I would think TCP/IP is the most reasonable because one computer is connecting to another via IP number. This method is like killing 2 birds with 1 stone, because it could apply for Internet or intranet (LAN).

Posted: Sun Mar 07, 2004 11:40 pm
by jesse
So long as multiplayer support actually exists, does it really matter?
TCP/IP support is definetely the best way to go, as it is going to be around the longest and is cross-platform.

Re: Lugaru NEEDS MULTIPLAYER!!! READ THIS!

Posted: Mon Feb 02, 2009 10:38 pm
by agarrett
Do we really care? Overgrowth is coming out with awesome graphics and everything in only a few months!

Re: Lugaru NEEDS MULTIPLAYER!!! READ THIS!

Posted: Mon Feb 02, 2009 10:50 pm
by Sandurz
Wow. Necromancy.

Re: Lugaru NEEDS MULTIPLAYER!!! READ THIS!

Posted: Tue Feb 03, 2009 12:23 am
by Ozymandias
Yup, necro is the new fad.

Re: Lugaru NEEDS MULTIPLAYER!!! READ THIS!

Posted: Tue Feb 03, 2009 2:26 am
by BunnyWithStick
Actually, it was an old fad that got necro'd. :P