Colour correction in Overgrowth?

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Australian Bushman
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Colour correction in Overgrowth?

Post by Australian Bushman » Sun Aug 23, 2009 9:03 am

Will there be colour correction in Overgrowth?

Pyrokwah
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Re: Colour correction in Overgrowth?

Post by Pyrokwah » Sun Aug 23, 2009 11:41 am

What exactly do you mean, like a color-blind mode? Or like, it would adjust to your monitor?

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Diou
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Re: Colour correction in Overgrowth?

Post by Diou » Sun Aug 23, 2009 4:07 pm

in layman's terms, colour correction is the addition and subtraction of colours to make graphics look attractive by keeping a relatively small, fitting palette on screen at any given time so as to not make a scene look busy and thrown together.

It's a form of post processing that more and more developers are using at the moment, but if textures are managed and coloured well in overgrowth, it wouldn't make a huge difference to the look of the game.

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Ozymandias
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Re: Colour correction in Overgrowth?

Post by Ozymandias » Sun Aug 23, 2009 10:50 pm

I would assume there would be the ability to have it, however I don't know what use they'd have with it in this game.

it's slightly annoying to watch movies that look brown all the time, and if you notice lots of realistical games coming out are all grey and brown... Obviously Overgrowth shouldn't be like that =P

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TheBigCheese
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Re: Colour correction in Overgrowth?

Post by TheBigCheese » Sun Aug 23, 2009 11:11 pm

I'd rather that OG be more whimsical and colorful. Too many games nowadays are using a washed-out color scheme to make it "realistic".

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Glabbit
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Re: Colour correction in Overgrowth?

Post by Glabbit » Mon Aug 24, 2009 3:48 am

Anyone remember that blog post?
"Hey nature, your shaders are way too green"?
I lol'd at that.
Washed-out colouring is far from realism.

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Re: Colour correction in Overgrowth?

Post by David » Mon Aug 24, 2009 11:40 am

We can do color correction as a post-processing effect, but I would rather just get the colors right in the textures to begin with! Post-processing effects usually result in decreased color precision and fidelity.

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Ozymandias
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Re: Colour correction in Overgrowth?

Post by Ozymandias » Mon Aug 24, 2009 3:34 pm

I think that in one of the previous blog posts demonstrating hotspots it showed color correction when Turner Rabbot was doing a race. I could be mistaken. So it could be scripted in, perhaps, if you wanted to give your custom campaign a sepiatone look for some reason...

Also, the textures/decals I've seen so far look good so I don't think that would be a problem =)

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Noz
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Re: Colour correction in Overgrowth?

Post by Noz » Sat Aug 29, 2009 1:35 pm

Glabbit wrote:Anyone remember that blog post?
"Hey nature, your shaders are way too green"?
I lol'd at that.
Washed-out colouring is far from realism.
I agree

joywright
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Re: Colour correction in Overgrowth?

Post by joywright » Fri Sep 11, 2009 7:18 am

Hi,

colour correction is the addition and subtraction of colours to make graphics look attractive and keeping a relatively small.
It wouldn't make a huge difference to look of the game.
Then in overgrowth colour correction can change image attractively...

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Uberbeard
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Re: Colour correction in Overgrowth?

Post by Uberbeard » Fri Sep 25, 2009 9:22 pm

Black and white slow mo replays!

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Ozymandias
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Re: Colour correction in Overgrowth?

Post by Ozymandias » Sat Sep 26, 2009 11:13 am

Uberbeard wrote:Black and white slow mo replays!
Perhaps a sort of replay mode... similar to the one in Skate... or whatever? o_o

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Glabbit
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Re: Colour correction in Overgrowth?

Post by Glabbit » Tue Sep 29, 2009 12:56 pm

Ozy's Avatar is another reason why we need Colour correction.
Green Squirralral!

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