Dismemberment
It occured to me that it might be fun to have dismemberment in Overgrowth. I tried to imagine a version of Lugaru where if you killed an enemy with a certain attack of the sword for example, his head would be sliced off, and other forms of more brutal violence. Maybe even with strong attacks from the stick weapon. But it just didn't seem to fit in somehow... I think you should consider this, but I don't think it would work that well in the main game. But I also think it could be nice as an unlockable feature or something like that. Not sure if it's worth the trouble, really just depends on how easy it is to do. But wouldn't it be awesome to end a fight by sinking your axe into a rabbit's skull, or slicing a large wound across a wolf's torso?
Flying
One of the things that made me laugh in Lugaru was that rabbits would often show flying abilities well-beyond the ones a rabbit should have. Particularly when another rabbit would kick them and they would ragdollidly be sent flying. This was funny and felt gratifying, but was pretty unrealistic. So I was wondering how much this will be preserved in Overgrowth. If you make it too realistic, it will lose the charm Lugaru had of being able to kick an opponent's body at 50km/h into another opponent and knock him down, or to watch yourself ragdoll and go int othe sun after being bashed in the face by a wolf. But these things made the game look unprofessional and unrefined. This will require a lot of thought at balance from you.
Achievements
Please do NOT make achievements like "kill 100 enemies in total", or "complete the game". These are things that are either rewarding by themselves, or totally random milestones that a player either achieves through playing the game normaly or grinds for them. Achievements should be for stunts, things the player pulls off, some harder, some easier. It's easier to explain by giving you a list of examples for achievements in Lugaru:
Good Achievements:
- Sneak-killing an enemy
- Kill an enemy by slitting his throat ("Puncture" reversal, for instance)
- Crack a wall by smashing an enemy into it
- Collide in mid-air with an enemy and both get knocked down (happened to me once)
- Do a Leg Cannon
- Complete the Campaign without using weapons
- Make an enemy catch on fire
- Kill an enemy with a knife throw
Bad Achievements:
- Complete the Campaign
- Kill 1 enemies
- Kill 10 enemies
- Kill 100 enemies
- Kill 1000 enemies
- Retrieve your armor
- Die for the first time
- Complete all the challenges
- Kill a wolf
- Kill a rabbit
- Get every other achievement
Multiplayer
I was surprised to see the Server Browser UI post, because I was really convinced this was going to be solely Single Player. I wanted to know how much you plan to develop Multiplayer, what we should expect from it. My advice is to focus on Single Player as your priority, and make remember: no multiplayer is better than broken, crappy multiplayer. You could even release the game with only single player and the basic multiplayer capabilities, then release an expansion with full multiplayer or something. Because Multiplayer will probably take plenty of work, and I'd hate to see the campaign turn out any less good because you invested too much in MP. But you don't need my advice
Wow. It's amazing how easily someone can erect a massive wall of text when their mind is full of ideas. Hope you don't die of old game while reading through it. Thanks for your attention.