Re: Overgrowth Tools - What can be done?
Posted: Sun Feb 07, 2010 4:41 am
You were on a team that made a MOD - pretty impressive - I'm still working on that Unity tutorial.Assaultman67 wrote:I probably spent 2-3 years helping RedFrog work on that mod ... and it was pretty much a 3 person team ... then about a year or two ago I kinda stopped working on it because we never really got a sizable community interest going ... although I still consider it a success because we finished it (like 3 times (lol)) and at one time I said "I'd consider this a success if I ever saw more than 7 players online in a server" and that happenedskulldriveshaft wrote:... Red Faction remake in Unreal Tournament - srsly?
I played Unreal Tournament so much I turned it into a business (LONG STORY!)
I'm all for using UDK, but it's the same situation for me - I don't understand how to reuse objects from different projects - I always have a massive crash which I forward to Unity and then they tell me programming stuff that I don't understand....
However, during the later years of working on the mod the "theme" got completely lost (I think this was because we really weren't making with the delusion of it being widely played anymore) and we started adding weird game types, mutators, maps, etc that didn't really apply to the RF theme ...
Has it been immortalized on MODdb just for historical purposes?
I still see things like Total Anhiallation and Urban Terror enjoying some attention, but it is easy to see why they don't get the limelight.
There are some innovations I would like to see in future games, but I'll let the real decision makers work on that.
I've been reading quite a bit - I'll continue to work with free tools until I start to understand what's going on under the hood. From trying to work with models in MilkShape, and then reading the help requests, it seems that once you have one format, it's pulling teeth to work in another.Assaultman67 wrote:Its a trial-like, free version of Softimage i believe ... however there is a whole slew of programs out there that are useable to a degree ... generally i stick with 3ds max though since it seems to be more adaptable ... for Blender and some other programs the 3d pipeline can be treacherous ...skulldriveshaft wrote:3Dsmax and Blender I heard about, but what's modtool?
There's lots of 'GAME READY' models - but depending on what engine you throw them into - you either get mangled, malfunctioning, or just static (because none of the 20 animations made it through import) *sigh*
Which is what I have been going through with UDK so far - and since I know nothing about models, and I have Windows7 64bit, I can't use Blender to find out even.
It keeps me up til 4am though, which can't be good for me.Assaultman67 wrote:Well, it will probably work ... i use a laptop from 2003 for my asset modeling ... and since you're never working on more than one asset at a time the power should be plenty ...skulldriveshaft wrote: I might reclaim my walmart laptop and press it into model animation editing with Blender
*facepalm*
Here's some memories for you...Assaultman67 wrote:In the class we learned really basic stuff like arrays, defining variables, statements, loops, recursion, etc ...skulldriveshaft wrote:So, what did you engineer?
But I haven't used fortran once since I've been out of that class ... i may possibly use it soon in the future ... but that depends on if the mat lab's ".m" files use the same syntax (*wonders if syntax is the appropriate word ... meh*) ...
http://www.youtube.com/watch?v=xQtT2sRkOEw
I'll give it a shot if Microsoft Paint fails me.Assaultman67 wrote:Wow that sucks ... use Gimp instead ... (not sure how it compares to photoshop since i don't own photoshop, but gimp seems pretty good for how i use it ...)skulldriveshaft wrote:
Can't afford PhotoShop, just starting with Microsoft Paint.
I just looked it up too... that was back in the 2.43 release...Assaultman67 wrote:Didn't know that ... ill have to give blender a second look (im using 3dsmax right now)rudel_ic wrote:...
If you want realtime texture painting, check out Blender.
http://www.blender.org/development/rele ... -painting/
I'm gonna have to catch up to Blender, after I get caught up with MilkShape, I'm getting hungry.