Phoenix Engine 6-30-05 Starting Physics
Phoenix Engine 6-30-05 Starting Physics
I just started working on physics expanding on the same general idea as the Lugaru physics engine; so far I have rigid constraints working, but nothing groundbreaking yet. Unfortunately physics are hard to demonstrate in screenshot form, but I will do my best.
Here is Turner with per-vertex physics after falling a bit too hard:
No modern game can compete without CRATE PHYSICS:
Here is Turner with per-vertex physics after falling a bit too hard:
No modern game can compete without CRATE PHYSICS:
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- The wolfire forum member with no title.
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- The wolfire forum member with no title.
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- Joined: Fri Jan 30, 2004 9:40 pm
Is a physics demo ever going to be released?
Just use Fraps for a windows video. http://www.fraps.com/ .
Just use Fraps for a windows video. http://www.fraps.com/ .
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- Bunnyface!
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Re: Phoenix Engine 6-30-05 Starting Physics
Ooh, do they turn 'round and explode!?David wrote:No modern game can compete without CRATE PHYSICS
(Now all you need is manripping physics and you'll have a finished product.)
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- The wolfire forum member with no title.
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- The wolfire forum member with no title.
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Oh.. I thought jeff was going to come to your house and shoot a video of it.
Last edited by Lugaruman100 on Sun Jul 03, 2005 9:02 pm, edited 1 time in total.
That was the plan, but it turns out David is leaving the house in Sierra City (rural city near Tahoe) the same day I am, so we will both have broadband at the same time anyways. Therefore, my plan doesn't actually save any time for you guys afterall.Lugaruman100 wrote:Oh.. I thought jeff was going to come to your house and shoot a video of it.
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- The wolfire forum member with no title.
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