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Posted: Wed Nov 30, 2005 10:57 am
by Nazgul11
so, is there actually already a storyline planned for the new one?
Most likely. I'd sure like to see what they have cooking up in there heads. :P Razor7, the idea of attaching the day/night cycles to the clock is great. Although if somebody wanted to play at night while in the day, all he would have to do is change the clock. There are many ways of doing this though, implementing it into the game code, then having it detect the time either by internet or some other source might be better.

Posted: Wed Nov 30, 2005 1:27 pm
by zip
Nazgul11 wrote:
Although if somebody wanted to play at night while in the day, all he would have to do is change the clock. There are many ways of doing this though, implementing it into the game code, then having it detect the time either by internet or some other source might be better.
Is there really a reason to prevent somebody from doing that?

Posted: Wed Nov 30, 2005 1:47 pm
by Nazgul11
Is there really a reason to prevent somebody from doing that?
True, it wouldn't be very necessary. Btw, this reminds me of an old dos game called Tyrian that when the computer clock is in december, it would enable a "Christmas Mode" that would change all the lasers/weapons, ships, backgrounds etc. to candy canes and snow balls. Its pretty fun.

Posted: Wed Nov 30, 2005 11:38 pm
by Razor7
I think it would be alright if you changed the time. The fact that most people wouldn't, i dont think would matter. The fact that it wouldn't be going forward "days" but just changing light wouldn't better you off either, if you needed sleep and all of a sudden it's light for 48 hours, you'll still have to sleep. Same with the night time.

-TC

Posted: Thu Dec 01, 2005 8:30 am
by rudel_ic
[OFFTOPIC]
Razor7 wrote:In GTA i really wanted it to be this way just because then i would have the ability to play at night and have it feel like night, same in the day.
There is a mod for every version of GTA (starting with GTA III) for doing that.
Didn't find the one for GTA III, but here you go:
Real time for GTA VC

Real time for GTA SA

Posted: Thu Dec 01, 2005 7:25 pm
by Razor7
Now i just need it on my PSP... the one that i actually play.

The PC hasn't been started up and used since i beat HL2 for the second time.

eh, it's GREAT to know these mods are out there though, i'll have to keep my eyes open for a PSP version.

-TC

Posted: Sun Dec 04, 2005 8:53 pm
by Napst3rz
Are robots going to be in this one? I mean that would be real cool with all the fancy stuff you are puting in this game.

Posted: Sun Dec 04, 2005 8:55 pm
by Nazgul11
Napst3rz wrote:Are robots going to be in this one? I mean that would be real cool with all the fancy stuff you are puting in this game.
Ehh, hmmm. I kinda doubt it! :lol:

Posted: Mon Dec 05, 2005 9:41 am
by levbot
robots? hell no.

(now watch david put in robots just to spite me)

Posted: Mon Dec 05, 2005 11:45 am
by Nazgul11
levbot wrote:robots? hell no.

(now watch david put in robots just to spite me)
lol!

"Oh no, the alpha-wolf has returned, AS A ROBOT!!!!". Ok, maybe not. But we can all agree that adding something like that would ruin the game.

Posted: Mon Dec 19, 2005 7:01 pm
by atm
I was wondering, is Lugaru2 planned to be totally cross-platform, ie working on Windows/Linux/MacOS?

Posted: Mon Dec 19, 2005 9:28 pm
by David
atm wrote:I was wondering, is Lugaru2 planned to be totally cross-platform, ie working on Windows/Linux/MacOS?
That is the plan!

Posted: Mon Dec 19, 2005 9:57 pm
by Nazgul11
Meaning us Windows people don't have to wait a few months to play the game. :D

Posted: Tue Dec 20, 2005 9:53 am
by Viking Zippy
Are you planning to release it cross-platform all at once? That would be sooo cool ...

Posted: Tue Dec 20, 2005 2:26 pm
by Nazgul11
Viking Zippy wrote:Are you planning to release it cross-platform all at once? That would be sooo cool ...
Thats what I'm hoping. Now that I think of it, releasing it cross-platform wouldn't necessarily mean he will. I guess I just assumed.