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Weekly OG Stream #2

Posted: Tue Dec 21, 2010 10:38 am
by Silverfish
This week I'll take a closer look at detail maps for objects introduced in alpha 108, how they work and how we can use them.

When?
2010-12-26 at 21:00 UTC+1. That's this sunday.
Countdown: http://www.yourcountdown.com/index.php?id=50

The Stream will last for 20 minutes.

Where?
http://www.own3d.tv/live/8412

Everyone is welcome, so tell your friends and anyone you think might be interested! :)

Re: Weekly OG Stream #2

Posted: Tue Dec 21, 2010 12:06 pm
by Anton
Let's hope there is a new alpha this week :(

Re: Weekly OG Stream #2

Posted: Tue Dec 21, 2010 2:27 pm
by Freshbite
Yeah, I wouldn't be surprised if there weren't.
Alot has been going on since last week.

I will look forward to the potential Live Stream, though.

Re: Weekly OG Stream #2

Posted: Tue Dec 21, 2010 5:44 pm
by nutcracker
If its as(s) good as the last one, I'll be there.

Re: Weekly OG Stream #2

Posted: Thu Dec 23, 2010 9:26 pm
by Silverfish
No alpha it seems! I'm going to try figuring out how to export animations made in Blender with the default rig to Overgrowth. Thanks to Anton (ariehl) for helping coming up with this idea!

Glad to hear you're looking forward to it! :)

Also, I haven't made the "offline" tutorial for last weeks class yet, I'll do that ASAP.

Re: Weekly OG Stream #2

Posted: Sun Dec 26, 2010 2:21 pm
by Silverfish
It turns out it's quite hard to export animations from Blender to OG, so I'll instead take a closer look at detail maps for objects introduced in alpha 108, how they work and how we can use them.

Re: Weekly OG Stream #2

Posted: Sun Dec 26, 2010 4:01 pm
by Silverfish
It's over!
Welcome back next week dudes and dudettes! :)

Edit:
Much less people than last time, seems advertising really is necessary. :P
I'll make sure to do some of that to make sure that place is crowded, I'll also keep the chat minimized while doing the main part and then bring it up (off stream area, some bad words were spoken) to look for questions.