Anything related to Wolfire Games and/or its products
-
Crill3
- Indecisive titler
- Posts: 1935
- Joined: Thu Mar 10, 2005 8:54 am
- Location: Stockholm, Sweden
Post
by Crill3 » Mon Aug 15, 2005 11:09 am
Muahahaha
I said "Yeah Broken", meaning "no it doesn't seem to work".
-
Jeff
- Evil Twin
- Posts: 2892
- Joined: Wed Nov 19, 2003 10:48 pm
- Location: San Francisco, CA
-
Contact:
Post
by Jeff » Mon Aug 15, 2005 11:20 am
I accidentally destroyed the wolfire.net server. I will fix everything when I get home today. (I am in Sierra City).
-
Nuky
- Plutonium Handler
- Posts: 732
- Joined: Mon Aug 15, 2005 5:34 am
Post
by Nuky » Mon Aug 15, 2005 11:31 am
you did what!? o.o
gawd, you're evil.
-
Crill3
- Indecisive titler
- Posts: 1935
- Joined: Thu Mar 10, 2005 8:54 am
- Location: Stockholm, Sweden
Post
by Crill3 » Mon Aug 15, 2005 11:36 am
Accidentally = he is not evil.
-
Nuky
- Plutonium Handler
- Posts: 732
- Joined: Mon Aug 15, 2005 5:34 am
Post
by Nuky » Mon Aug 15, 2005 11:42 am
destroyed = he is evil.
-
Crill3
- Indecisive titler
- Posts: 1935
- Joined: Thu Mar 10, 2005 8:54 am
- Location: Stockholm, Sweden
Post
by Crill3 » Mon Aug 15, 2005 12:47 pm
accidentally + destroyed = 25% evil (accident is a stronger argument imo)
(
Evil Chris adds: He dislikes Macs, and loves(?) PCs + 25% evil = 1000% evil)
-
David
- Project Leader
- Posts: 1995
- Joined: Wed Nov 19, 2003 10:45 pm
-
Contact:
Post
by David » Mon Aug 15, 2005 2:28 pm
I fixed it
-
Nuky
- Plutonium Handler
- Posts: 732
- Joined: Mon Aug 15, 2005 5:34 am
Post
by Nuky » Mon Aug 15, 2005 3:02 pm
woohoo! (wth is he doing! looks like a drunk man who doesn't know if hes hanging upside down or walking or falling. o.o)
And, yes, hating mac and love pc = extremely cruel.
-
Xiao
- Posts: 30
- Joined: Fri Sep 02, 2005 1:41 pm
Post
by Xiao » Fri Sep 02, 2005 2:00 pm
No one has ever done this before.
That's why it's going to work.
DUH DUH DUN DUN DUN DA DUH *Matrix Theme*
-
Ninjas
- Posts: 292
- Joined: Sun Sep 18, 2005 9:01 pm
Post
by Ninjas » Fri Sep 23, 2005 9:10 am
This looks so cool, and the fixed gif looks much better. I think what might help it is this; the AI is not predicting were the center of gravity (COG) will be (like with a real person). Obviously in real life a person knows were he is going to go before he goes there and the computer can't read your mind, but I bet you could get a pretty good result if instead of checking the actual COG you checked a predicted COG and added some inertia so that the players movement couldn't be as eratic.
-
Nayr
- wicked bad-ass title
- Posts: 643
- Joined: Wed Jul 07, 2004 9:35 am
Post
by Nayr » Fri Sep 23, 2005 2:00 pm
well, obviously. The characters aren't trying to get anywhere yet, they're having fun trying out their bounds. besides, David's only half a year into this.
-
David
- Project Leader
- Posts: 1995
- Joined: Wed Nov 19, 2003 10:45 pm
-
Contact:
Post
by David » Fri Sep 23, 2005 2:10 pm
The AI actually does predict the COG now, this is a really old animation. We are not half a year into this, more like a month or two.
-
Nayr
- wicked bad-ass title
- Posts: 643
- Joined: Wed Jul 07, 2004 9:35 am
Post
by Nayr » Sat Sep 24, 2005 10:35 am
No, I meant into the engine
-
najdorf
- Posts: 23
- Joined: Thu Oct 28, 2004 7:19 pm
Post
by najdorf » Sat Sep 24, 2005 6:18 pm
That's pretty amazing and such a cool idea. Physics is the way to go to achieve perfect animations.
-
Nayr
- wicked bad-ass title
- Posts: 643
- Joined: Wed Jul 07, 2004 9:35 am
Post
by Nayr » Sun Sep 25, 2005 10:50 am
not necessarily. just look at Gnop! perfect animation...