Phoenix Engine 8-9-05 Physics-based animation

Anything related to Wolfire Games and/or its products
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Crill3
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Post by Crill3 » Mon Aug 15, 2005 11:09 am

Muahahaha :twisted:

I said "Yeah Broken", meaning "no it doesn't seem to work".

Jeff
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Post by Jeff » Mon Aug 15, 2005 11:20 am

I accidentally destroyed the wolfire.net server. I will fix everything when I get home today. (I am in Sierra City).

Nuky
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Post by Nuky » Mon Aug 15, 2005 11:31 am

you did what!? o.o
gawd, you're evil.

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Crill3
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Post by Crill3 » Mon Aug 15, 2005 11:36 am

Accidentally = he is not evil.

Nuky
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Post by Nuky » Mon Aug 15, 2005 11:42 am

destroyed = he is evil.

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Crill3
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Post by Crill3 » Mon Aug 15, 2005 12:47 pm

accidentally + destroyed = 25% evil (accident is a stronger argument imo)

( :twisted: Evil Chris adds: He dislikes Macs, and loves(?) PCs + 25% evil = 1000% evil)

David
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Post by David » Mon Aug 15, 2005 2:28 pm

I fixed it

Nuky
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Post by Nuky » Mon Aug 15, 2005 3:02 pm

woohoo! (wth is he doing! looks like a drunk man who doesn't know if hes hanging upside down or walking or falling. o.o)

And, yes, hating mac and love pc = extremely cruel.

Xiao
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Post by Xiao » Fri Sep 02, 2005 2:00 pm

No one has ever done this before.

That's why it's going to work.

DUH DUH DUN DUN DUN DA DUH *Matrix Theme*

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Ninjas
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Post by Ninjas » Fri Sep 23, 2005 9:10 am

This looks so cool, and the fixed gif looks much better. I think what might help it is this; the AI is not predicting were the center of gravity (COG) will be (like with a real person). Obviously in real life a person knows were he is going to go before he goes there and the computer can't read your mind, but I bet you could get a pretty good result if instead of checking the actual COG you checked a predicted COG and added some inertia so that the players movement couldn't be as eratic.

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Post by Nayr » Fri Sep 23, 2005 2:00 pm

well, obviously. The characters aren't trying to get anywhere yet, they're having fun trying out their bounds. besides, David's only half a year into this.

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Post by David » Fri Sep 23, 2005 2:10 pm

The AI actually does predict the COG now, this is a really old animation. We are not half a year into this, more like a month or two.

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Post by Nayr » Sat Sep 24, 2005 10:35 am

No, I meant into the engine :P

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Post by najdorf » Sat Sep 24, 2005 6:18 pm

That's pretty amazing and such a cool idea. Physics is the way to go to achieve perfect animations.

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Post by Nayr » Sun Sep 25, 2005 10:50 am

not necessarily. just look at Gnop! perfect animation...

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