Thanks Multivoxmuse for that nice post i really appreciate it!
I make u all PRE ORDER IT NOW!....*tabs back to SWTOR
Cheers
I could help you with that Korban3, using Skype and share screen. It's a bit hard to get your head around the process of making the low poly and high poly work nicely with each other at first, but after that it's fairly easy baking maps using a free program called 'xNormal'.Korban3 wrote:Why? Why does everyone's models have to have such nice looking textures? Huh?
Oh yeah, it's because I didn't sculpt in details or make normal maps.![]()
I really oughta learn how to bake a highres mesh to a lower res one so I can do stuff like that. And if I could bake ambient occlusion maps for the detail texture and just color it, I'd be very very happy. But how, how indeed?