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Posted: Tue Mar 14, 2006 2:08 am
by Crill3
5 GB is no problem (don't think that will happen though),
processor is no problem (1.8 GHZ), i've got 768 RAM, that will do me thinks.
But when it comes to the VRAM, I wonder if I will be able to play this at my Mac

It's only a 64 MB GeForce FX 5200!
Dave, make sure you put in alot of options to tune down or turn off the eye-candy!
Posted: Tue Mar 14, 2006 5:21 am
by GreenAlge
Nazgul11 wrote:Albab wrote:Actually, I think myst:revelation needs that kind of power. So really, if you can run that, this should work.
I have a myst rev box sitting right next to me...uhhh, it says that the minimum vram reqs are 32MB and the recommended is 64MB. (both Mac and PC) Are you thinking of the new myst game? (myst V: end of ages) Its the one that uses a 3D engine instead of just all pictures and videos. That would make more sense.
End of Ages isn't the only one to do that; Exile has full 3D as well, if I remember correctly. Not sure 'bout Revelations, I haven't played it
_Nik
Posted: Fri Mar 17, 2006 6:38 pm
by David
Updated again!
Posted: Fri Mar 17, 2006 6:46 pm
by hdlsa
Nice slabs of beef.
Posted: Fri Mar 17, 2006 10:46 pm
by David
Two more posts.
Posted: Sat Mar 18, 2006 10:19 pm
by Zantalos
Three updates a day? That's what I'm talking about.
It may not seem like it, but I really do appreciate every single update you show to us. I'm sure every one else feels the same way too.
Posted: Sun Mar 19, 2006 3:59 am
by Nuky
Zantalos wrote:Three updates a day? That's what I'm talking about.
It may not seem like it, but I really do appreciate every single update you show to us. I'm sure every one else feels the same way too.
Amen.
Posted: Tue Mar 21, 2006 5:44 am
by Madfrenzy
Very nice!
Posted: Tue Mar 21, 2006 11:38 pm
by Kalexon
Wow David, you are moving along right crazy. THANKS!
Posted: Fri Apr 14, 2006 10:48 am
by benjags
David wrote:Two more posts.
It's been a while since the last update...
any hints on what are you working on?
bye
Posted: Fri Apr 14, 2006 12:29 pm
by David
I made a lot of progress on things that I didn't think were blog-worthy; right now I am working on biologically-grown plants that grow based on soil nutrition, light direction, and so on. They are not good enough yet for a blog post, but here is an example:

Posted: Fri Apr 14, 2006 1:03 pm
by zip
Are we actually going to see plants grow and die in the game as time progresses? Dang.. talk about a living breathing world O.o
Posted: Fri Apr 14, 2006 2:28 pm
by Ninjas
Ha! That's awesome!
Posted: Fri Apr 14, 2006 5:04 pm
by Sectaurs
Nice! Does this mean I don't have to model trees?

Posted: Fri Apr 14, 2006 5:18 pm
by David
This is correct, all plants and trees will most likely be grown in this fashion
