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Posted: Wed Sep 27, 2006 7:27 pm
by tallyl.iii
Use my widget! And bump the thread!
If you're on Windows or Linux. . . well just too bad for you.
Posted: Thu Sep 28, 2006 9:03 am
by Nuky
Nice work.
This demo we'll be seeing... I suppose it's the zombie one, right?

Posted: Thu Sep 28, 2006 2:53 pm
by Sage
Nuky wrote:Nice work.
This demo we'll be seeing... I suppose it's the zombie one, right?

Umm, I think it's more along the lines of "move Turner around in some sort of small environment" sort of thing. It'sll probably have like 4 small areas to test out effects such as him shivering a bit in the cold, and maybe panting more in the desert. I could be wrong, but that would be nice.
Posted: Sun Oct 01, 2006 10:08 am
by rudel_ic
Can't this topic be sticky? That would be nice. TIA
Posted: Sat Oct 14, 2006 7:08 pm
by Razor7
It's looking great David.
I forget if this has been asked yet or not... but will everything be in real realtime? Meaning, for every hour you log, an hour passes in the game?
Dead rising did a good job (in my opinion) of real realtime. For those of you who don't know, in dead rising you HAVE to play for 76 hours to beat it. I'm down to 40 or so.
I just realized that i haven't posted here in... what... like 3 months? Holy cow.
-TC
Posted: Sat Oct 14, 2006 7:17 pm
by David
The gameplay parts will probably be in real-time in that sense, but not in the world map.
Dead Rising had somewhat compressed time if I recall correctly; at least ten times faster than real time.
Posted: Sun Oct 15, 2006 12:45 pm
by MacWiggy
Realtime? Naw, that can get old. In video games, timing is everything. Although, this rule is not set in stone. In the original pokemon games, (Gameboy Color, biotch! xP ) there was a realtime clock in the game, so when it's 9:00, the game starts to get darker.
P.S: 76 hours? really? in Super Smash Bros Melee, you have to play 70 hours just to get the "Mewtwo" charachter. And that's why i don't play gamecube.
Posted: Sun Oct 15, 2006 1:42 pm
by Colicedus
I-played-Dead-rising-on-my-mates-Xbox-just-so-i-could-Rip-everyone-up.
anyway...
I-think-there-should-be-riots.
Posted: Mon Oct 16, 2006 5:41 pm
by Renegade_Turner
MacWiggy wrote:Realtime? Naw, that can get old. In video games, timing is everything. Although, this rule is not set in stone. In the original pokemon games, (Gameboy Color, biotch! xP ) there was a realtime clock in the game, so when it's 9:00, the game starts to get darker.
P.S: 76 hours? really? in Super Smash Bros Melee, you have to play 70 hours just to get the "Mewtwo" charachter. And that's why i don't play gamecube.
Yes, that IS a solid reason not to play a particular console. I feel like banging my head off something sharp now.
Posted: Mon Oct 16, 2006 8:01 pm
by Albab
You could also play 200 VS matches, or beat this ludicrisly difficult challenge thing. ...Man, I suck.
Posted: Tue Oct 17, 2006 3:35 am
by Colicedus
Albab wrote:You could also play 200 VS matches, or beat this ludicrisly difficult challenge thing. ...Man, I suck.
600-6000 Zombi Mash/Match you mean.
there were recorded to be more than 6000 or 600 Zombis to be in one Screen in Dead Rising!
Oh yea! New Key board! Whoot!
Posted: Tue Oct 17, 2006 3:40 am
by BunnyWithStick
Woot, a lot of people would like to hear that!

Posted: Tue Oct 17, 2006 9:58 pm
by wormguy
Just out of curiosity, are you still gonna make a tech demo-ish thing, or can we just forget about that for a while?
Posted: Thu Oct 19, 2006 5:07 am
by Nuky
Hmm... if you forget to sleep, 24 hours of game is alot

also, sleeping all day would be... interesting... at most. :\ That's what I hate about oblivion... sleep at command :\
Posted: Sat Dec 09, 2006 1:26 pm
by Madd the Sane
wormguy wrote:Just out of curiosity, are you still gonna make a tech demo-ish thing, or can we just forget about that for a while?
I, too, an wondering the same thing. When will we see the tech demo. Will we see the demo, or will we have to wait for the real demo to see Turner run around?